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Goodra
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Dragon

Goodra

Rare · Pokemon - Stage2 - Dragon · Chaos Rising
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Slimy Sliding: When your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, Energy for its Retreat Cost is not discarded, and they don't switch Pokémon. The effect of Slimy Sliding doesn't stack.
Attack Dragon Pulse (160): Discard the top card of your deck.

Card Details

-/-Power / Toughness
-Mana Cost
9Prints

Character Background

Goodra from Flashfire is a quintessential value-and-control Stage 2: bulky, self-sustaining, and built to outlast exchanges rather than race them. Gooey Regeneration is the real draw, letting you repeatedly trade Energy for a massive 60-point heal, which makes Goodra excellent in slower decks that can recycle Energy attachments or recover them later. That points naturally toward a grindy game plan, especially in lists that can afford to keep reattaching and healing while the opponent runs out of clean answers. Heavy Whip is secondary but still respectable, since 80 damage with a coin-flip shot at 120 can pressure key targets while you stay healthy. A strong deckbuilding tip is to pair Goodra with Energy recovery and acceleration, so the discard cost becomes a resource loop instead of a loss. In play, evolve it safely, force awkward two-hit knockouts, and win by exhausting the opponent’s damage output.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Goodra from Flashfire is a quintessential value-and-control Stage 2: bulky, self-sustaining, and built to outlast exchanges rather than race them. Gooey Regeneration is the real draw, letting you repeatedly trade Energy for a massive 60-point heal, which makes Goodra excellent in slower decks that can recycle Energy attachments or recover them later. That points naturally toward a grindy game plan, especially in lists that can afford to keep reattaching and healing while the opponent runs out of clean answers. Heavy Whip is secondary but still respectable, since 80 damage with a coin-flip shot at 120 can pressure key targets while you stay healthy. A strong deckbuilding tip is to pair Goodra with Energy recovery and acceleration, so the discard cost becomes a resource loop instead of a loss. In play, evolve it safely, force awkward two-hit knockouts, and win by exhausting the opponent’s damage output.

Generated using gpt-5.4-mini · Updated at 2026-08-10 19:10:44 UTC

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