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Tangrowth
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Grass

Tangrowth

Uncommon · Pokemon - Stage1 - Grass · Mega Evolution
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Absorb (30): Heal 30 damage from this Pokémon.
Attack Pumped-Up Whip (120+): If this Pokémon has at least 2 extra Energy attached (in addition to this attack's cost), this attack does 140 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
20Prints

Character Background

Tangrowth in Great Encounters plays like a sturdy control-value attacker that turns energy attachment into a threat and a defensive tool. Power Whip rewards you for stacking basic Energy on Tangrowth, letting it scale from modest chip damage into a real knockout threat without needing unusual combo pieces; because it can hit any opposing Pokémon, it also gives flexibility to punish fragile Bench targets when needed. Stick and Absorb reinforces the same game plan: a clean 60 damage, self-healing by removing 3 damage counters, and a retreat lock that can trap something awkward Active while you build advantage. The best deckbuilding support is straightforward: load the list with basic Grass Energy and Energy acceleration or recovery, since more attached energy means stronger Power Whip turns. Pairing Tangrowth with switching denial and healing effects helps it stay on the field longer, making it a durable midgame anchor that grinds the opponent down rather than racing them.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Tangrowth in Great Encounters plays like a sturdy control-value attacker that turns energy attachment into a threat and a defensive tool. Power Whip rewards you for stacking basic Energy on Tangrowth, letting it scale from modest chip damage into a real knockout threat without needing unusual combo pieces; because it can hit any opposing Pokémon, it also gives flexibility to punish fragile Bench targets when needed. Stick and Absorb reinforces the same game plan: a clean 60 damage, self-healing by removing 3 damage counters, and a retreat lock that can trap something awkward Active while you build advantage. The best deckbuilding support is straightforward: load the list with basic Grass Energy and Energy acceleration or recovery, since more attached energy means stronger Power Whip turns. Pairing Tangrowth with switching denial and healing effects helps it stay on the field longer, making it a durable midgame anchor that grinds the opponent down rather than racing them.

Generated using gpt-5.4-mini · Updated at 2026-08-21 12:10:44 UTC

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