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Skiploom
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Grass

Skiploom

Uncommon · Pokemon - Stage1 - Grass · HeartGold SoulSilver
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Knock Away (20+): Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
14Prints

Character Background

Skiploom from Neo Genesis is a deceptively annoying Stage 1 that fits best in a tempo or control shell, where its goal is not raw damage but disruption that buys time for your board to develop. Poisonpowder steadily pressures the opponent by adding a damage-over-time clock, while Stun Spore introduces a coin-flip chance to shut off an attacker entirely with Paralysis, forcing awkward retreat and item-use decisions. That makes Skiploom especially good alongside other Grass cards that reward gradual board control or poison-based attrition, and it pairs well with effects that help it evolve quickly so you can start disrupting before faster decks stabilize. Since its attacks are cheap, you can pressure early even while conserving resources, but its low damage means you want a follow-up attacker ready to capitalize on the status conditions. In practice, Skiploom shines as a nuisance pivot: a small airborne plant that turns pace itself into a weapon.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Skiploom from Neo Genesis is a deceptively annoying Stage 1 that fits best in a tempo or control shell, where its goal is not raw damage but disruption that buys time for your board to develop. Poisonpowder steadily pressures the opponent by adding a damage-over-time clock, while Stun Spore introduces a coin-flip chance to shut off an attacker entirely with Paralysis, forcing awkward retreat and item-use decisions. That makes Skiploom especially good alongside other Grass cards that reward gradual board control or poison-based attrition, and it pairs well with effects that help it evolve quickly so you can start disrupting before faster decks stabilize. Since its attacks are cheap, you can pressure early even while conserving resources, but its low damage means you want a follow-up attacker ready to capitalize on the status conditions. In practice, Skiploom shines as a nuisance pivot: a small airborne plant that turns pace itself into a weapon.

Generated using gpt-5.4-mini · Updated at 2026-08-08 16:10:47 UTC

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