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Sabrina's Haunter
Oracle Text
Attack Nightmare (20): The Defending Pokémon is now Asleep.
Attack Shadow Attack: Flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Card Details
Character Background
Sabrina’s Haunter is a classic tempo-and-control piece, fitting the Gym Challenge theme of psychic disruption: it does not rush for huge damage, but instead wins by making the opponent’s turns awkward. Nightmare’s 20 damage plus guaranteed Sleep can steal tempo immediately, forcing a flip or a retreat and buying you time to set up stronger Psychic attackers. Shadow Attack adds a sharper control angle, punishing overextended Benches with 30 damage spread to a benched target on heads, which is especially useful against decks that rely on evolving support Pokémon. In deckbuilding, pair it with other Sleep pressure or retreat taxes so the opponent has fewer clean responses, and include ways to keep Sabrina’s Haunter active after it has softened the board. It works best in a value-control shell where incremental disruption matters more than raw damage, gradually constraining the opponent while your finishers close the game.
Generated using gpt-5.4-mini
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Character Background
Sabrina’s Haunter is a classic tempo-and-control piece, fitting the Gym Challenge theme of psychic disruption: it does not rush for huge damage, but instead wins by making the opponent’s turns awkward. Nightmare’s 20 damage plus guaranteed Sleep can steal tempo immediately, forcing a flip or a retreat and buying you time to set up stronger Psychic attackers. Shadow Attack adds a sharper control angle, punishing overextended Benches with 30 damage spread to a benched target on heads, which is especially useful against decks that rely on evolving support Pokémon. In deckbuilding, pair it with other Sleep pressure or retreat taxes so the opponent has fewer clean responses, and include ways to keep Sabrina’s Haunter active after it has softened the board. It works best in a value-control shell where incremental disruption matters more than raw damage, gradually constraining the opponent while your finishers close the game.
Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:44 UTC
