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Rocket's Zapdos
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare Holo · Pokemon - Basic - Lightning

Rocket's Zapdos

Rare Holo · Pokemon - Basic - Lightning · Gym Challenge
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Plasma (20): If there are any Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos.
Attack Electroburn (70): Rocket's Zapdos does damage to itself equal to 10 times the number of Energy cards attached to it.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Rocket’s Zapdos from Gym Challenge is a sharp, midgame Lightning attacker that feels built for tempo and incremental value rather than pure all-out aggression. As a Basic with no setup cost, it can come down early and start pressuring immediately with Plasma, which both chips for 20 and recycles an Energy from the discard pile back onto itself. That makes it especially strong in decks that naturally discard Energy through draw, retreating, or self-mill, since it turns resource loss into forward momentum. Electroburn hits hard at 70, but the self-damage means it plays best when you time it carefully: attach only what you need, or use damage prevention and healing to offset the recoil. In particular, pairing it with Energy recovery cards and Lightning support lets you maintain pressure while staying efficient. This is a solid choice for a tempo-control shell that wants to trade favorably, recover resources, and threaten sudden bursts without overcommitting.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Rocket’s Zapdos from Gym Challenge is a sharp, midgame Lightning attacker that feels built for tempo and incremental value rather than pure all-out aggression. As a Basic with no setup cost, it can come down early and start pressuring immediately with Plasma, which both chips for 20 and recycles an Energy from the discard pile back onto itself. That makes it especially strong in decks that naturally discard Energy through draw, retreating, or self-mill, since it turns resource loss into forward momentum. Electroburn hits hard at 70, but the self-damage means it plays best when you time it carefully: attach only what you need, or use damage prevention and healing to offset the recoil. In particular, pairing it with Energy recovery cards and Lightning support lets you maintain pressure while staying efficient. This is a solid choice for a tempo-control shell that wants to trade favorably, recover resources, and threaten sudden bursts without overcommitting.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:40:44 UTC

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