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Lt. Surge's Electrode
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Lightning

Lt. Surge's Electrode

Uncommon · Pokemon - Stage1 - Lightning · Gym Challenge
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Shock Blast: If Lt. Surge's Electrode is your Active Pokémon and gets damaged (even if it's Knocked Out), flip a coin. If tails, this power does 20 damage to each Active Pokémon. This power works even if Lt. Surge's Electrode is already Asleep, Confused, or Paralyzed when it takes damage.
Attack Power Ball (30): Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Lt. Surge’s Electrode fits a sharp tempo and control shell, turning being attacked into a punishment for the opponent. Shock Blast is the real draw: if it’s Active and takes damage, a failed coin flip splashes 20 to both Actives, and it still works through Asleep, Confusion, or Paralysis, so your opponent can’t easily shut it off with status tricks. That makes it ideal as a disruptive pivot that dares the rival to hit into it. Power Ball is a solid backup finisher, with the potential to spike to 60 damage, but you should treat it as a bonus rather than the main plan. Pair it with ways to force awkward exchanges, such as Gust-style effects or damage boosting, and consider healing or switching support so you can reset Electrode into the Active spot at the right moment. In lore terms, it feels like Lt. Surge’s battlefield trap: fast, volatile, and happiest when the opponent overcommits.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Lt. Surge’s Electrode fits a sharp tempo and control shell, turning being attacked into a punishment for the opponent. Shock Blast is the real draw: if it’s Active and takes damage, a failed coin flip splashes 20 to both Actives, and it still works through Asleep, Confusion, or Paralysis, so your opponent can’t easily shut it off with status tricks. That makes it ideal as a disruptive pivot that dares the rival to hit into it. Power Ball is a solid backup finisher, with the potential to spike to 60 damage, but you should treat it as a bonus rather than the main plan. Pair it with ways to force awkward exchanges, such as Gust-style effects or damage boosting, and consider healing or switching support so you can reset Electrode into the Active spot at the right moment. In lore terms, it feels like Lt. Surge’s battlefield trap: fast, volatile, and happiest when the opponent overcommits.

Generated using gpt-5.4-mini · Updated at 2026-08-23 07:40:42 UTC

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