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Giovanni's Pinsir
Oracle Text
Attack Snapping Pincers (10): Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
Attack Overhead Toss (40): If you have any Benched Pokémon, flip a coin. If tails, choose 1 of your Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Card Details
Character Background
Giovanni’s Pinsir is a very Gym Challenge kind of threat: blunt, disciplined, and a little cruel, fitting Giovanni’s ruthless style by turning a sturdy basic into an efficient pressure piece. In gameplay, it best supports a tempo or aggressive damage plan, where you want to stay active, punish fragile Pokémon, and keep the opponent reacting. Snapping Pincers is modest but reliable, with the coin flip occasionally nudging it into cleaner early KOs, while Overhead Toss is the real tradeoff attack: 40 damage for a strong rate, but only if you have Bench support, and on a bad flip it can punish your own board. That makes it best in decks that can bench low-value utility Pokémon or evolve quickly so a sacrificial Bench target is acceptable. Pair it with damage-smoothing cards and switching effects, and avoid filling the Bench with anything too important unless you’re prepared to lose it.
Generated using gpt-5.4-mini
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Character Background
Giovanni’s Pinsir is a very Gym Challenge kind of threat: blunt, disciplined, and a little cruel, fitting Giovanni’s ruthless style by turning a sturdy basic into an efficient pressure piece. In gameplay, it best supports a tempo or aggressive damage plan, where you want to stay active, punish fragile Pokémon, and keep the opponent reacting. Snapping Pincers is modest but reliable, with the coin flip occasionally nudging it into cleaner early KOs, while Overhead Toss is the real tradeoff attack: 40 damage for a strong rate, but only if you have Bench support, and on a bad flip it can punish your own board. That makes it best in decks that can bench low-value utility Pokémon or evolve quickly so a sacrificial Bench target is acceptable. Pair it with damage-smoothing cards and switching effects, and avoid filling the Bench with anything too important unless you’re prepared to lose it.
Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:44 UTC
