Viewing offers in Near Mint condition
Giovanni's Magikarp
Oracle Text
Attack Ancestral Memory: Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again).
Attack Flail Around (10): Flip 3 coins. This attack does 10 damage times the number of heads.
Card Details
Character Background
Giovanni’s Magikarp is a perfect little oddity for a slow, resource-conscious Water deck, offering more value as a setup piece than as a true attacker. Its one-shot Ancestral Memory is either a tempo spike or a complete dud, and because you can never reuse it while it remains in play, you should treat it like a gamble you cash in once and then either leave stranded or recycle only after it is knocked out. That makes it best in a control or combo shell that can afford inconsistency and wants a cheap Basic to pressure early. Flail Around is the more reliable damage source, and with three coin flips it can occasionally punch above its cost, especially if you can pair it with damage boosters or effects that improve coin outcomes. In deckbuilding, support it with ways to fetch Basic Water Pokémon and keep the board fluid, since its value drops sharply once its single-use attack has been spent.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Giovanni's Magikarp
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Giovanni’s Magikarp is a perfect little oddity for a slow, resource-conscious Water deck, offering more value as a setup piece than as a true attacker. Its one-shot Ancestral Memory is either a tempo spike or a complete dud, and because you can never reuse it while it remains in play, you should treat it like a gamble you cash in once and then either leave stranded or recycle only after it is knocked out. That makes it best in a control or combo shell that can afford inconsistency and wants a cheap Basic to pressure early. Flail Around is the more reliable damage source, and with three coin flips it can occasionally punch above its cost, especially if you can pair it with damage boosters or effects that improve coin outcomes. In deckbuilding, support it with ways to fetch Basic Water Pokémon and keep the board fluid, since its value drops sharply once its single-use attack has been spent.
Generated using gpt-5.4-mini · Updated at 2026-08-23 08:40:45 UTC
