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Giovanni's Magikarp
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Water

Giovanni's Magikarp

Common · Pokemon - Basic - Water · Gym Challenge
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Ancestral Memory: Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again).
Attack Flail Around (10): Flip 3 coins. This attack does 10 damage times the number of heads.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Giovanni’s Magikarp is a perfect little oddity for a slow, resource-conscious Water deck, offering more value as a setup piece than as a true attacker. Its one-shot Ancestral Memory is either a tempo spike or a complete dud, and because you can never reuse it while it remains in play, you should treat it like a gamble you cash in once and then either leave stranded or recycle only after it is knocked out. That makes it best in a control or combo shell that can afford inconsistency and wants a cheap Basic to pressure early. Flail Around is the more reliable damage source, and with three coin flips it can occasionally punch above its cost, especially if you can pair it with damage boosters or effects that improve coin outcomes. In deckbuilding, support it with ways to fetch Basic Water Pokémon and keep the board fluid, since its value drops sharply once its single-use attack has been spent.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Giovanni’s Magikarp is a perfect little oddity for a slow, resource-conscious Water deck, offering more value as a setup piece than as a true attacker. Its one-shot Ancestral Memory is either a tempo spike or a complete dud, and because you can never reuse it while it remains in play, you should treat it like a gamble you cash in once and then either leave stranded or recycle only after it is knocked out. That makes it best in a control or combo shell that can afford inconsistency and wants a cheap Basic to pressure early. Flail Around is the more reliable damage source, and with three coin flips it can occasionally punch above its cost, especially if you can pair it with damage boosters or effects that improve coin outcomes. In deckbuilding, support it with ways to fetch Basic Water Pokémon and keep the board fluid, since its value drops sharply once its single-use attack has been spent.

Generated using gpt-5.4-mini · Updated at 2026-08-23 08:40:45 UTC

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