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Erika's Venusaur
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare Holo · Pokemon - Stage2 - Grass

Erika's Venusaur

Rare Holo · Pokemon - Stage2 - Grass · Gym Challenge
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Growth: Flip a coin. If heads, you may attach up to 2 Energy cards from your hand to Erika's Venusaur.
Attack Wide Solarbeam (20): If your opponent has any Benched Pokémon, choose 2 of them (or 1 if he or she has only 1). This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Erika’s Venusaur from Gym Challenge is a quintessential value-control Stage 2: it rewards you for building a sturdy board, then turns that stability into pressure on both the Active and Bench. Growth is the key enabler, letting you flip for the chance to accelerate up to two Energy from hand, which can swing tempo hard if you set it up behind a durable Grass line or Energy-heavy draw engine. Wide Solarbeam is especially punishing against decks that rely on bench-filling support Pokémon, since it spreads 20 to two targets and can quietly soften multiple threats while forcing awkward board management. It fits best in a midrange or control shell that wants to outlast, spread damage, and deny easy setup. Pair it with Energy recursion and consistency cards that help you find Erika’s line quickly; any deck that can keep Energy flowing after Growth hits will maximize its snowball potential.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Erika’s Venusaur from Gym Challenge is a quintessential value-control Stage 2: it rewards you for building a sturdy board, then turns that stability into pressure on both the Active and Bench. Growth is the key enabler, letting you flip for the chance to accelerate up to two Energy from hand, which can swing tempo hard if you set it up behind a durable Grass line or Energy-heavy draw engine. Wide Solarbeam is especially punishing against decks that rely on bench-filling support Pokémon, since it spreads 20 to two targets and can quietly soften multiple threats while forcing awkward board management. It fits best in a midrange or control shell that wants to outlast, spread damage, and deny easy setup. Pair it with Energy recursion and consistency cards that help you find Erika’s line quickly; any deck that can keep Energy flowing after Growth hits will maximize its snowball potential.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:10:43 UTC

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