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Red Card
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Red Card

Uncommon · Trainer · Generations
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Your opponent shuffles his or her hand into his or her deck and draws 4 cards.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Red Card is a classic disruption Trainer that shines in tempo and control decks, where denying your opponent’s sculpted hand can buy a crucial turn or blunt a combo setup. By forcing the opponent to shuffle away their current resources and redraw only four cards, it acts like a temporary reset button that is especially punishing after they’ve spent early turns searching, attaching, and thinning their deck. It pairs well with strategies that can capitalize on awkward hands, such as aggressive decks looking to keep pressure on or control lists that follow up with further disruption, like hand denial or resource lock. A strong deckbuilding tip is to time Red Card right after you see the opponent commit key cards to hand, or combine it with other bounce-and-disrupt effects so their new four-card hand is immediately pressured. It is less about raw card advantage than about creating a decisive tempo swing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Red Card is a classic disruption Trainer that shines in tempo and control decks, where denying your opponent’s sculpted hand can buy a crucial turn or blunt a combo setup. By forcing the opponent to shuffle away their current resources and redraw only four cards, it acts like a temporary reset button that is especially punishing after they’ve spent early turns searching, attaching, and thinning their deck. It pairs well with strategies that can capitalize on awkward hands, such as aggressive decks looking to keep pressure on or control lists that follow up with further disruption, like hand denial or resource lock. A strong deckbuilding tip is to time Red Card right after you see the opponent commit key cards to hand, or combine it with other bounce-and-disrupt effects so their new four-card hand is immediately pressured. It is less about raw card advantage than about creating a decisive tempo swing.

Generated using gpt-5.4-mini · Updated at 2026-08-08 20:40:42 UTC

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