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Medicham ex
Oracle Text
Ability Wise Aura: As long as Medicham ex is your Active Pokémon, each Pokémon (excluding Pokémon-ex) (both yours and your opponent's) can't use any Poké-Powers.
Attack Pure Power: Put 3 damage counters on your opponent's Pokémon in any way you like.
Attack Sky Kick (60+): If the Defending Pokémon has Fighting Resistance, this attack does 60 damage plus 40 more damage.
Card Details
Set
Character Background
Medicham ex from Emerald is a classic tempo-control piece: its Wise Aura turns the Active slot into a lockdown zone where both players’ non-ex Pokémon lose access to Poké-Powers, which can quietly derail entire engines and force fairer exchanges. That makes it strongest in decks that want to slow the opponent while picking precise spots for pressure, rather than racing damage outright. Pure Power is especially annoying because placing three damage counters anywhere lets you finish off benched support Pokémon, soften a future attacker, or set up multi-turn knockouts without overcommitting. Sky Kick gives it a useful offensive angle, and the extra 40 against Fighting Resistance can punish certain matchups hard. Deckbuilding-wise, pair Medicham ex with gust effects and steady damage spread so you can trap something in the Active spot while its Powers stay shut off. Supporters and items that maintain mobility matter too, since Medicham ex only dominates while it remains Active.
Generated using gpt-5.4-mini
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Character Background
Medicham ex from Emerald is a classic tempo-control piece: its Wise Aura turns the Active slot into a lockdown zone where both players’ non-ex Pokémon lose access to Poké-Powers, which can quietly derail entire engines and force fairer exchanges. That makes it strongest in decks that want to slow the opponent while picking precise spots for pressure, rather than racing damage outright. Pure Power is especially annoying because placing three damage counters anywhere lets you finish off benched support Pokémon, soften a future attacker, or set up multi-turn knockouts without overcommitting. Sky Kick gives it a useful offensive angle, and the extra 40 against Fighting Resistance can punish certain matchups hard. Deckbuilding-wise, pair Medicham ex with gust effects and steady damage spread so you can trap something in the Active spot while its Powers stay shut off. Supporters and items that maintain mobility matter too, since Medicham ex only dominates while it remains Active.
Generated using gpt-5.4-mini · Updated at 2026-08-08 20:10:44 UTC
