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Rocket's Meowth
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Darkness

Rocket's Meowth

Uncommon · Pokemon - Basic - Darkness · Team Rocket Returns
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Snatch and Run: Search your deck for a Pokémon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch Rocket's Meowth with 1 of your Benched Pokémon. Shuffle your deck afterward.
Attack Miraculous Comeback (10x): Flip a coin for each Pokémon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Rocket's Meowth does 10 damage times the number of tails to itself.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Rocket’s Meowth is a sneaky value piece that best fits a tempo or toolbox game plan, where its real strength is not raw damage but flexible resource access. “Snatch and Run” can tutor a Pokémon Tool or Rocket’s Secret Machine card, reveal it for the cost of efficiency, and then pivot Rocket’s Meowth out of the Active spot, letting you keep momentum while assembling the exact utility piece you need. In practice, this makes it excellent in decks that want repeated access to key Tools like defensive boosts, disruption items, or mobility tricks, especially if you can recycle it or pair it with switching effects. “Miraculous Comeback” is more of a high-variance bonus than a primary attack, but in crowded boards it can punish both players simultaneously, sometimes turning a stalled game into a sudden swing. Build it as a support attacker, not a finisher, and lean into search, switching, and Rocket-themed consistency to maximize its trickster flavor.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Rocket’s Meowth is a sneaky value piece that best fits a tempo or toolbox game plan, where its real strength is not raw damage but flexible resource access. “Snatch and Run” can tutor a Pokémon Tool or Rocket’s Secret Machine card, reveal it for the cost of efficiency, and then pivot Rocket’s Meowth out of the Active spot, letting you keep momentum while assembling the exact utility piece you need. In practice, this makes it excellent in decks that want repeated access to key Tools like defensive boosts, disruption items, or mobility tricks, especially if you can recycle it or pair it with switching effects. “Miraculous Comeback” is more of a high-variance bonus than a primary attack, but in crowded boards it can punish both players simultaneously, sometimes turning a stalled game into a sudden swing. Build it as a support attacker, not a finisher, and lean into search, switching, and Rocket-themed consistency to maximize its trickster flavor.

Generated using gpt-5.4-mini · Updated at 2026-07-31 11:10:47 UTC

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