Home / Pokemon / Team Rocket Returns / Magikarp
Magikarp
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Water

Magikarp

Common · Pokemon - Basic - Water · Team Rocket Returns
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Call for Friends: Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Card Details

-/-Power / Toughness
-Mana Cost
41Prints

Character Background

Magikarp in Base Set is a classic example of a card whose lore and gameplay point in very different directions: thematically, it is the famously weak, struggling Water Pokémon, but mechanically it offers a small, awkward form of pressure that can still matter in the earliest turns. With only 10 damage from Tackle and 10 damage per damage counter from Flail, it is not a card for true aggro or tempo by itself; instead, it fits best in a niche combo or low-resource strategy that can intentionally manage its damage while preserving board presence. The key deckbuilding tip is to pair it with ways to soften, move, or heal damage counters so Flail becomes relevant without simply removing Magikarp from play too early. In limited or casual Water decks, it can serve as a placeholder Basic that buys time for stronger evolutions or synergies, but its real value lies in turning vulnerability into a conditional threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Magikarp in Base Set is a classic example of a card whose lore and gameplay point in very different directions: thematically, it is the famously weak, struggling Water Pokémon, but mechanically it offers a small, awkward form of pressure that can still matter in the earliest turns. With only 10 damage from Tackle and 10 damage per damage counter from Flail, it is not a card for true aggro or tempo by itself; instead, it fits best in a niche combo or low-resource strategy that can intentionally manage its damage while preserving board presence. The key deckbuilding tip is to pair it with ways to soften, move, or heal damage counters so Flail becomes relevant without simply removing Magikarp from play too early. In limited or casual Water decks, it can serve as a placeholder Basic that buys time for stronger evolutions or synergies, but its real value lies in turning vulnerability into a conditional threat.

Generated using gpt-5.4-mini · Updated at 2026-08-10 16:40:42 UTC

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