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Dark Crobat
Oracle Text
Ability Black Beam: Once during your turn (before your attack), if Dark Crobat is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition.
Attack Dark Drain: Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokémon in play.
Attack Skill Dive: Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Card Details
Character Background
Dark Crobat is built for a control-oriented tempo plan, using its Active-only Black Beam to pressure the opponent with repeatable Poison while forcing awkward switching decisions. In a Team Rocket Returns deck, it shines when you can keep the Active slot protected and the board clogged, because Black Beam turns every turn into a poison tax that pairs well with chip damage and retreat disruption. Dark Drain is the real swing card: spreading 10 to every opposing Pokémon can soften Bench setups, break Focus Sash-style durability, and then heal Dark Crobat based on the enemy board, making it surprisingly hard to race if the opponent has a full field. Pair it with gust effects and Poison synergies, plus ways to move it Active reliably, so you can set up Black Beam before pivoting into a broader board-wear strategy. Skill Dive adds flexible targeting when you only need to finish one key Pokémon.
Generated using gpt-5.4-mini
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Character Background
Dark Crobat is built for a control-oriented tempo plan, using its Active-only Black Beam to pressure the opponent with repeatable Poison while forcing awkward switching decisions. In a Team Rocket Returns deck, it shines when you can keep the Active slot protected and the board clogged, because Black Beam turns every turn into a poison tax that pairs well with chip damage and retreat disruption. Dark Drain is the real swing card: spreading 10 to every opposing Pokémon can soften Bench setups, break Focus Sash-style durability, and then heal Dark Crobat based on the enemy board, making it surprisingly hard to race if the opponent has a full field. Pair it with gust effects and Poison synergies, plus ways to move it Active reliably, so you can set up Black Beam before pivoting into a broader board-wear strategy. Skill Dive adds flexible targeting when you only need to finish one key Pokémon.
Generated using gpt-5.4-mini · Updated at 2026-07-31 16:10:44 UTC
