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Team Magma's Claydol
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Psychic/Darkness

Team Magma's Claydol

Rare · Pokemon - Stage1 - Psychic/Darkness · Team Magma vs Team Aqua
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Magma Switch: Once during your turn (before your attack), you may move an Energy card attached to your Pokémon with Team Magma in its name to another of your Pokémon. This power can't be used if Team Magma's Claydol is affected by a Special Condition.
Attack Dark Hand (40+): If you have more cards in your hand than your opponent, this attack does 40 damage plus 20 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Team Magma’s Claydol is a neat piece of Team Magma utility that leans into value and tempo rather than raw aggression. Magma Switch lets you reassign Energy from one Team Magma Pokémon to another once per turn, which makes it excellent for smoothing awkward openings, powering up a fresh attacker, or preserving attachments after a retreat. Because the power shuts off under Special Conditions, it rewards careful positioning and status protection. Dark Hand fits a control-oriented game plan: if you can stay ahead in cards, it becomes a reliable 60-damage attack for a modest cost, pressuring the opponent while you manage resources. In deckbuilding, pair Claydol with low-energy Team Magma attackers and effects that refill your hand, such as draw Supporters or discard-to-draw engines, so Dark Hand stays online. It’s especially strong in lists that want flexible Energy movement and steady incremental pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Team Magma’s Claydol is a neat piece of Team Magma utility that leans into value and tempo rather than raw aggression. Magma Switch lets you reassign Energy from one Team Magma Pokémon to another once per turn, which makes it excellent for smoothing awkward openings, powering up a fresh attacker, or preserving attachments after a retreat. Because the power shuts off under Special Conditions, it rewards careful positioning and status protection. Dark Hand fits a control-oriented game plan: if you can stay ahead in cards, it becomes a reliable 60-damage attack for a modest cost, pressuring the opponent while you manage resources. In deckbuilding, pair Claydol with low-energy Team Magma attackers and effects that refill your hand, such as draw Supporters or discard-to-draw engines, so Dark Hand stays online. It’s especially strong in lists that want flexible Energy movement and steady incremental pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-07 02:10:43 UTC

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