Home / Pokemon / Team Magma vs Team Aqua / Team Aqua's Kyogre
Team Aqua's Kyogre
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Basic - Water/Darkness

Team Aqua's Kyogre

Rare · Pokemon - Basic - Water/Darkness · Team Magma vs Team Aqua
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Power Saver: As long as the number of Pokémon in play (both yours and your opponent's) that has Team Aqua in its name is 3 or less, Team Aqua's Kyogre can't attack.
Attack Aqua Trip (10): Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
Attack Aqua Smash (50+): If the Defending Pokémon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Team Aqua’s Kyogre fits a control-to-tempo game plan, leaning on disruption before it starts swinging. Power Saver is the key constraint: until there are four Team Aqua Pokémon in play total, Kyogre can’t attack, so you want a deck that rapidly floods the board with Aqua-stamped bodies, search, and cheap bench fillers to “turn on” this boss as early as possible. Once active, Aqua Trip offers a reliable annoyance tool, potentially leaving the Defending Pokémon Confused or Asleep, and Aqua Smash punishes any Special Condition for a respectable 50+ damage, rewarding you for stacking status with extra support cards. The best synergy is with cards that spread status or preserve the lock, since one successful condition makes Kyogre’s second attack hit much harder. In lore terms, it feels like Team Aqua weaponizing a legendary tide-bringer as a coordinated strike leader, not a solo powerhouse.

Generated using gpt-5.4-mini

Buy from sellers

Peer-to-peer marketplace offers

Seller
Condition
Quantity
Price

Have a copy to sell?

List it in under a minute and reach buyers already browsing this page.

List Team Aqua's Kyogre

Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.

  • No listing fees — CardFlippr takes a small cut only when your card sells.
  • Buyers message you directly through CardFlippr to arrange payment and shipping.
  • Pricing is suggested from the last 30 days of market activity, but you're always in control.
Login to Start Selling
Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Team Aqua’s Kyogre fits a control-to-tempo game plan, leaning on disruption before it starts swinging. Power Saver is the key constraint: until there are four Team Aqua Pokémon in play total, Kyogre can’t attack, so you want a deck that rapidly floods the board with Aqua-stamped bodies, search, and cheap bench fillers to “turn on” this boss as early as possible. Once active, Aqua Trip offers a reliable annoyance tool, potentially leaving the Defending Pokémon Confused or Asleep, and Aqua Smash punishes any Special Condition for a respectable 50+ damage, rewarding you for stacking status with extra support cards. The best synergy is with cards that spread status or preserve the lock, since one successful condition makes Kyogre’s second attack hit much harder. In lore terms, it feels like Team Aqua weaponizing a legendary tide-bringer as a coordinated strike leader, not a solo powerhouse.

Generated using gpt-5.4-mini · Updated at 2026-08-06 20:40:44 UTC

Login to Sell