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Team Aqua's Kyogre
Oracle Text
Ability Power Saver: As long as the number of Pokémon in play (both yours and your opponent's) that has Team Aqua in its name is 3 or less, Team Aqua's Kyogre can't attack.
Attack Aqua Trip (10): Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
Attack Aqua Smash (50+): If the Defending Pokémon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.
Card Details
Character Background
Team Aqua’s Kyogre fits a control-to-tempo game plan, leaning on disruption before it starts swinging. Power Saver is the key constraint: until there are four Team Aqua Pokémon in play total, Kyogre can’t attack, so you want a deck that rapidly floods the board with Aqua-stamped bodies, search, and cheap bench fillers to “turn on” this boss as early as possible. Once active, Aqua Trip offers a reliable annoyance tool, potentially leaving the Defending Pokémon Confused or Asleep, and Aqua Smash punishes any Special Condition for a respectable 50+ damage, rewarding you for stacking status with extra support cards. The best synergy is with cards that spread status or preserve the lock, since one successful condition makes Kyogre’s second attack hit much harder. In lore terms, it feels like Team Aqua weaponizing a legendary tide-bringer as a coordinated strike leader, not a solo powerhouse.
Generated using gpt-5.4-mini
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Character Background
Team Aqua’s Kyogre fits a control-to-tempo game plan, leaning on disruption before it starts swinging. Power Saver is the key constraint: until there are four Team Aqua Pokémon in play total, Kyogre can’t attack, so you want a deck that rapidly floods the board with Aqua-stamped bodies, search, and cheap bench fillers to “turn on” this boss as early as possible. Once active, Aqua Trip offers a reliable annoyance tool, potentially leaving the Defending Pokémon Confused or Asleep, and Aqua Smash punishes any Special Condition for a respectable 50+ damage, rewarding you for stacking status with extra support cards. The best synergy is with cards that spread status or preserve the lock, since one successful condition makes Kyogre’s second attack hit much harder. In lore terms, it feels like Team Aqua weaponizing a legendary tide-bringer as a coordinated strike leader, not a solo powerhouse.
Generated using gpt-5.4-mini · Updated at 2026-08-06 20:40:44 UTC
