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Team Aqua's Electrike
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Lightning

Team Aqua's Electrike

Uncommon · Pokemon - Basic - Lightning · Team Magma vs Team Aqua
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Random Spark: Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Plasma (10): Flip a coin. If heads, search your discard pile for a Lightning Energy card and attach it to Team Aqua's Electrike.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Team Aqua’s Electrike fits neatly into a tempo-oriented Lightning deck that wants to pressure the board while recycling resources. Random Spark is deceptively annoying because it lets you pick off a weakened benched Pokémon without relying on Weakness or Resistance, making it useful for breaking up evolving lines, finishing off support Pokémon, or forcing awkward switches. Plasma adds a small but important value loop: on heads, it turns the discard pile into a second hand by attaching Lightning Energy directly back to Electrike, helping you keep attacking without overcommitting Energy from your deck. That makes it especially good alongside cards that discard Energy for profit or strategies that expect their attackers to be traded away. In deckbuilding, pair it with ways to accelerate Lightning Energy and effects that punish bench setup, since Electrike thrives when the opponent is trying to build slowly. Its low damage ceiling means it’s more of a nuisance and setup piece than a finisher, but in the right shell it buys time and momentum.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Team Aqua’s Electrike fits neatly into a tempo-oriented Lightning deck that wants to pressure the board while recycling resources. Random Spark is deceptively annoying because it lets you pick off a weakened benched Pokémon without relying on Weakness or Resistance, making it useful for breaking up evolving lines, finishing off support Pokémon, or forcing awkward switches. Plasma adds a small but important value loop: on heads, it turns the discard pile into a second hand by attaching Lightning Energy directly back to Electrike, helping you keep attacking without overcommitting Energy from your deck. That makes it especially good alongside cards that discard Energy for profit or strategies that expect their attackers to be traded away. In deckbuilding, pair it with ways to accelerate Lightning Energy and effects that punish bench setup, since Electrike thrives when the opponent is trying to build slowly. Its low damage ceiling means it’s more of a nuisance and setup piece than a finisher, but in the right shell it buys time and momentum.

Generated using gpt-5.4-mini · Updated at 2026-08-07 02:10:43 UTC

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