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Team Aqua's Corphish
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Water

Team Aqua's Corphish

Common · Pokemon - Basic - Water · Team Magma vs Team Aqua
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Toxic Grip: The Defending Pokémon is now Poisoned.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Team Aqua’s Corphish fits the Team Aqua identity perfectly: a cheap, predatory Basic that wants to pressure the opponent early and punish shaky development. In practice, it supports an aggressive tempo plan more than a long-game value strategy, since Double Pinchers is a low-risk chip attack that can occasionally spike into 20 damage, while Dark Poison offers a stronger 20 damage plus Poison if you can spare a basic Energy. That discard clause matters, so deckbuilding should favor Energy acceleration, recycling, or expendable Water Energy to keep the attack online without stalling your board. It pairs well with cards that spread status pressure or force awkward switches, because Poison turns small hits into real clock pressure. If you can keep Corphish active and fed with Energy, it becomes a nuisance that steadily taxes the opponent’s setup rather than a flashy finisher, which is exactly how Team Aqua tends to win: by wearing opponents down with dirty, efficient damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Team Aqua’s Corphish fits the Team Aqua identity perfectly: a cheap, predatory Basic that wants to pressure the opponent early and punish shaky development. In practice, it supports an aggressive tempo plan more than a long-game value strategy, since Double Pinchers is a low-risk chip attack that can occasionally spike into 20 damage, while Dark Poison offers a stronger 20 damage plus Poison if you can spare a basic Energy. That discard clause matters, so deckbuilding should favor Energy acceleration, recycling, or expendable Water Energy to keep the attack online without stalling your board. It pairs well with cards that spread status pressure or force awkward switches, because Poison turns small hits into real clock pressure. If you can keep Corphish active and fed with Energy, it becomes a nuisance that steadily taxes the opponent’s setup rather than a flashy finisher, which is exactly how Team Aqua tends to win: by wearing opponents down with dirty, efficient damage.

Generated using gpt-5.4-mini · Updated at 2026-08-07 04:10:45 UTC

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