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Slugma
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Fire

Slugma

Common · Pokemon - Basic - Fire · Dragon
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Ram (10)
Attack Luring Flame: Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Burned.

Card Details

-/-Power / Toughness
-Mana Cost
25Prints

Character Background

Slugma from Neo Revelation is a simple but useful Basic Fire Pokémon that fits best in an early-game tempo or soft control plan. Its low-cost attacks let it start pressuring immediately: Flare for a quick 10 keeps damage flowing, while Magma Ring’s 20 damage plus no-retreat clause can trap a fragile target and buy you an extra turn of board control. That makes Slugma especially appealing in decks that want to strand key opponents long enough for bigger Fire attackers to close the game. It pairs well with effects that punish Retreat costs or stack chip damage, since even modest pressure becomes meaningful when the opponent is pinned in place. Because its numbers are modest, treat Slugma as a setup piece rather than a finisher, and include switching disruption or gust-style cards to capitalize on the lock. In lore terms, it feels like a slow, molten hazard—small, but hard to ignore once it starts to spread.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Slugma from Neo Revelation is a simple but useful Basic Fire Pokémon that fits best in an early-game tempo or soft control plan. Its low-cost attacks let it start pressuring immediately: Flare for a quick 10 keeps damage flowing, while Magma Ring’s 20 damage plus no-retreat clause can trap a fragile target and buy you an extra turn of board control. That makes Slugma especially appealing in decks that want to strand key opponents long enough for bigger Fire attackers to close the game. It pairs well with effects that punish Retreat costs or stack chip damage, since even modest pressure becomes meaningful when the opponent is pinned in place. Because its numbers are modest, treat Slugma as a setup piece rather than a finisher, and include switching disruption or gust-style cards to capitalize on the lock. In lore terms, it feels like a slow, molten hazard—small, but hard to ignore once it starts to spread.

Generated using gpt-5.4-mini · Updated at 2026-08-10 12:20:41 UTC

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