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Crawdaunt
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Water

Crawdaunt

Rare · Pokemon - Stage1 - Water · Dragon
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Power Pinchers: As long as Crawdaunt is your Active Pokémon, when any of your Active Pokémon does damage to the Defending Pokémon, the attack does 10 more damage (before applying Weakness and Resistance).
Attack Guillotine (50)

Card Details

-/-Power / Toughness
-Mana Cost
12Prints

Character Background

Crawdaunt from Dragon is a deceptively aggressive Stage 1 Water Pokémon that rewards you for staying in the Active Spot and pressing the pace. Power Pinchers gives your Active Pokémon’s damage a clean +10 boost, which is small on paper but very efficient in a tempo or aggro shell, especially when it pushes key numbers over KO thresholds. Because the bonus applies before Weakness and Resistance, it pairs well with attackers that already hit for solid chip damage, letting even moderate swings become threatening. Guillotine’s 50 damage is straightforward, but Crawdaunt’s real value is as a damage amplifier and board bully rather than a standalone finisher. A good deckbuilding tip is to pair it with cheap, consistent Water attackers that can attack early and often, plus switching cards or mobility tools to keep Crawdaunt Active when you need the extra damage. Lore-wise, it feels like a ruthless ambusher: all claws, all pressure, no hesitation.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Crawdaunt from Dragon is a deceptively aggressive Stage 1 Water Pokémon that rewards you for staying in the Active Spot and pressing the pace. Power Pinchers gives your Active Pokémon’s damage a clean +10 boost, which is small on paper but very efficient in a tempo or aggro shell, especially when it pushes key numbers over KO thresholds. Because the bonus applies before Weakness and Resistance, it pairs well with attackers that already hit for solid chip damage, letting even moderate swings become threatening. Guillotine’s 50 damage is straightforward, but Crawdaunt’s real value is as a damage amplifier and board bully rather than a standalone finisher. A good deckbuilding tip is to pair it with cheap, consistent Water attackers that can attack early and often, plus switching cards or mobility tools to keep Crawdaunt Active when you need the extra damage. Lore-wise, it feels like a ruthless ambusher: all claws, all pressure, no hesitation.

Generated using gpt-5.4-mini · Updated at 2026-08-12 07:10:44 UTC

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