Home / Pokemon / Sandstorm / Duskull
Duskull
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Psychic

Duskull

Common · Pokemon - Basic - Psychic · Sandstorm
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Suprise: Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
Attack Confuse Ray: Flip a coin. If heads, the Defending Pokémon is now Confused.

Card Details

-/-Power / Toughness
-Mana Cost
23Prints

Character Background

Duskull from Sandstorm is a classic low-cost Psychic disruptor that fits best in a tempo-control shell, where every small loss of momentum matters more than raw damage. Its main trick, Attack Suprise, is unusually annoying because it temporarily turns one random card in the opponent’s hand into a hidden liability, then shuffles it back into the deck after you inspect it; that can break up a key combo piece, remove a planned evolution, or simply make your opponent redraw a vital card later. Confuse Ray gives it a second layer of nuisance by threatening Confusion, which can stall bigger attackers and buy you an extra turn. Duskull works especially well alongside other hand disruption or confusion-focused cards, since repeated pressure compounds frustration. In deckbuilding, pair it with search and evolution support so it can come down early and keep the opponent off balance while your main attackers set up.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Duskull from Sandstorm is a classic low-cost Psychic disruptor that fits best in a tempo-control shell, where every small loss of momentum matters more than raw damage. Its main trick, Attack Suprise, is unusually annoying because it temporarily turns one random card in the opponent’s hand into a hidden liability, then shuffles it back into the deck after you inspect it; that can break up a key combo piece, remove a planned evolution, or simply make your opponent redraw a vital card later. Confuse Ray gives it a second layer of nuisance by threatening Confusion, which can stall bigger attackers and buy you an extra turn. Duskull works especially well alongside other hand disruption or confusion-focused cards, since repeated pressure compounds frustration. In deckbuilding, pair it with search and evolution support so it can come down early and keep the opponent off balance while your main attackers set up.

Generated using gpt-5.4-mini · Updated at 2026-08-08 17:20:45 UTC

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