Home / Pokemon / Sandstorm / Azurill
Azurill
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Colorless

Azurill

Uncommon · Pokemon - Basic - Colorless · Sandstorm
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Baby Evolution: Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill), and remove all damage counters from Azurill.
Attack Jump Catch: Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Card Details

-/-Power / Toughness
-Mana Cost
6Prints

Character Background

Azurill from Sandstorm is a classic value-minded Basic that rewards patience rather than raw aggression. Its Baby Evolution ability lets you jump straight into Marill from hand, clearing damage counters in the process, which makes Azurill a sturdy opening piece for a tempo deck that wants to develop safely while staying ahead on board. The real selling point, though, is Jump Catch: turning an attack into a guaranteed Trainer search gives you flexible access to key support cards, whether that means a draw engine, healing, switching, or a crucial evolution line. In practice, Azurill works best in decks that can afford a low-damage early turn in exchange for consistency. Pair it with cards that accelerate hand setup so Marill is readily available, and consider running a Trainer suite with high-impact singletons so Jump Catch can find the right tool at the right time.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Azurill from Sandstorm is a classic value-minded Basic that rewards patience rather than raw aggression. Its Baby Evolution ability lets you jump straight into Marill from hand, clearing damage counters in the process, which makes Azurill a sturdy opening piece for a tempo deck that wants to develop safely while staying ahead on board. The real selling point, though, is Jump Catch: turning an attack into a guaranteed Trainer search gives you flexible access to key support cards, whether that means a draw engine, healing, switching, or a crucial evolution line. In practice, Azurill works best in decks that can afford a low-damage early turn in exchange for consistency. Pair it with cards that accelerate hand setup so Marill is readily available, and consider running a Trainer suite with high-impact singletons so Jump Catch can find the right tool at the right time.

Generated using gpt-5.4-mini · Updated at 2026-09-04 12:10:43 UTC

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