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Double Rainbow Energy
Oracle Text
Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
Card Details
Character Background
Double Rainbow Energy is a classic tempo-and-combo accelerator for Stage 1 and Stage 2 decks that want to hit awkward attack costs without overcommitting to a single type. Because it provides any Energy type and counts as two Energy at once, it helps evolving attackers come online faster and can shave a full attachment off key attacks, which is huge in a format where turn efficiency matters. The built-in drawback—your attacks deal 10 less damage—means it is best on Pokémon whose damage is already comfortably above a knockout threshold or whose game plan depends more on effects than raw numbers. Pair it with Evolutions that have strong utility attacks, expensive Colorless costs, or flexible type requirements, and consider combining it with PlusPower-like damage boosts or weakness targeting to offset the reduction. Just remember the discard clause: once the host stops being an evolved Pokémon, the card falls off, so avoid risky devolutions and build around stable lines.
Generated using gpt-5.4-mini
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Character Background
Double Rainbow Energy is a classic tempo-and-combo accelerator for Stage 1 and Stage 2 decks that want to hit awkward attack costs without overcommitting to a single type. Because it provides any Energy type and counts as two Energy at once, it helps evolving attackers come online faster and can shave a full attachment off key attacks, which is huge in a format where turn efficiency matters. The built-in drawback—your attacks deal 10 less damage—means it is best on Pokémon whose damage is already comfortably above a knockout threshold or whose game plan depends more on effects than raw numbers. Pair it with Evolutions that have strong utility attacks, expensive Colorless costs, or flexible type requirements, and consider combining it with PlusPower-like damage boosts or weakness targeting to offset the reduction. Just remember the discard clause: once the host stops being an evolved Pokémon, the card falls off, so avoid risky devolutions and build around stable lines.
Generated using gpt-5.4-mini · Updated at 2026-08-21 12:20:43 UTC
