Home / Pokemon / Holon Phantoms / Vileplume δ
Vileplume δ
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Psychic/Metal

Vileplume δ

Rare · Pokemon - Stage2 - Psychic/Metal · Holon Phantoms
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Poison Pollen: Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
Attack Poltergeist (30+): Look at your opponent's hand. This attack does 30 damage plus 10 more damage for each Trainer card in your opponent's hand.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Vileplume δ from Holon Phantoms is a classic control-value Stage 2 that pressures both the board and the opponent’s hand, making it especially strong in slower, disruption-heavy decks. Poison Pollen offers repeatable chip damage and status pressure before you even attack, which helps soften bulky Pokémon and forces awkward switch decisions, while Poltergeist turns the opponent’s own Trainer cards into a liability by converting hand clutter into damage. The ideal game plan is tempo control: disrupt setup, keep the opponent from holding key Trainers, and punish them whenever they overdraw or fail to play their hand efficiently. Deckbuilding-wise, Vileplume δ pairs well with hand denial and disruption effects, since trimming Trainer cards in the opponent’s hand can sharply reduce Poltergeist’s damage ceiling; cards that delay or trap Active Pokémon also give Poison Pollen more turns to matter. Because Poison Pollen fails under Special Conditions, protective switching and healing support can help keep it online.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Vileplume δ from Holon Phantoms is a classic control-value Stage 2 that pressures both the board and the opponent’s hand, making it especially strong in slower, disruption-heavy decks. Poison Pollen offers repeatable chip damage and status pressure before you even attack, which helps soften bulky Pokémon and forces awkward switch decisions, while Poltergeist turns the opponent’s own Trainer cards into a liability by converting hand clutter into damage. The ideal game plan is tempo control: disrupt setup, keep the opponent from holding key Trainers, and punish them whenever they overdraw or fail to play their hand efficiently. Deckbuilding-wise, Vileplume δ pairs well with hand denial and disruption effects, since trimming Trainer cards in the opponent’s hand can sharply reduce Poltergeist’s damage ceiling; cards that delay or trap Active Pokémon also give Poison Pollen more turns to matter. Because Poison Pollen fails under Special Conditions, protective switching and healing support can help keep it online.

Generated using gpt-5.4-mini · Updated at 2026-08-21 11:10:45 UTC

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