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Spinda
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Basic - Colorless

Spinda

Rare · Pokemon - Basic - Colorless · Legend Maker
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Pattern Distraction: As long as Spinda is your Active Pokémon, whenever your opponent's Basic Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. You can't use more than 1 Pattern Distraction Poké-Body each turn.
Attack Whimsy Draw: Flip a coin until you get tails. For each heads, draw 2 cards.
Attack Double-edge (30): Flip a coin. If tails, Spinda does 10 damage to itself.

Card Details

-/-Power / Toughness
-Mana Cost
12Prints

Character Background

Spinda in Hidden Legends is a quirky, momentum-based Basic that fits best in a tempo or disruption shell, where its job is less about raw damage and more about twisting the battle state with Confusion. Hula-la is a high-variance opener: on heads you may lock the opponent into awkward Attack checks, and on tails you still create chaos, though Spinda shares the status. That makes it especially appealing in decks that can protect or recycle it after self-inflicted trouble, such as lists with retreat support, healing, or switching effects. Flail is the real payoff, turning damage counters into a surprisingly threatening finisher; if you can safely soften Spinda with benched spread damage, poison, or controlled self-damage mitigation, it can swing for far more than its modest cost suggests. Pairing it with confusion pressure and damage-counter manipulation gives Spinda a value-oriented niche that rewards patience and clever sequencing rather than brute force.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Spinda in Hidden Legends is a quirky, momentum-based Basic that fits best in a tempo or disruption shell, where its job is less about raw damage and more about twisting the battle state with Confusion. Hula-la is a high-variance opener: on heads you may lock the opponent into awkward Attack checks, and on tails you still create chaos, though Spinda shares the status. That makes it especially appealing in decks that can protect or recycle it after self-inflicted trouble, such as lists with retreat support, healing, or switching effects. Flail is the real payoff, turning damage counters into a surprisingly threatening finisher; if you can safely soften Spinda with benched spread damage, poison, or controlled self-damage mitigation, it can swing for far more than its modest cost suggests. Pairing it with confusion pressure and damage-counter manipulation gives Spinda a value-oriented niche that rewards patience and clever sequencing rather than brute force.

Generated using gpt-5.4-mini · Updated at 2026-07-29 06:40:43 UTC

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