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Hitmontop
Oracle Text
Ability Stages of Evolution: As long as Hitmontop is an Evolved Pokémon, is your Active Pokémon, and is damaged by an opponent's attack (even if Hitmontop is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Attack Upward Kick (20+): If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 30 more damage.
Attack Spiral Kick (50): n/a
Card Details
Character Background
Hitmontop from Wizards Black Star Promos is a deceptively tricky Basic Fighting attacker that leans best into tempo and disruptive control rather than straight aggro. Repeating Kick can spike hard for a low-cost promo card, but its coin-flip chain makes it a swingy closer rather than a reliable main plan; you want to use it when a surprise burst can take a key knockout. Rapid Spin is the real utility piece, dealing damage first and then forcing both players to reshuffle Active positions if they have Benched Pokémon, which can break up setups, drag up weak targets, or reset an unfavorable matchup. It fits well beside bench-swarming cards and support Pokémon that can be safely promoted after the switch, especially in Fighting decks that like pressure and board disruption. Pair it with gust-like effects or Pokémon that benefit from being pivoted into play, and Hitmontop becomes a compact, annoying momentum thief.
Generated using gpt-5.4-mini
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Character Background
Hitmontop from Wizards Black Star Promos is a deceptively tricky Basic Fighting attacker that leans best into tempo and disruptive control rather than straight aggro. Repeating Kick can spike hard for a low-cost promo card, but its coin-flip chain makes it a swingy closer rather than a reliable main plan; you want to use it when a surprise burst can take a key knockout. Rapid Spin is the real utility piece, dealing damage first and then forcing both players to reshuffle Active positions if they have Benched Pokémon, which can break up setups, drag up weak targets, or reset an unfavorable matchup. It fits well beside bench-swarming cards and support Pokémon that can be safely promoted after the switch, especially in Fighting decks that like pressure and board disruption. Pair it with gust-like effects or Pokémon that benefit from being pivoted into play, and Hitmontop becomes a compact, annoying momentum thief.
Generated using gpt-5.4-mini · Updated at 2026-07-29 10:10:47 UTC
