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Slaking
NM
LP
MP
HP

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Holo Rare · Pokemon - Stage2 - Colorless

Slaking

Holo Rare · Pokemon - Stage2 - Colorless · Ruby & Sapphire
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Lazy: As long as Slaking is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.
Attack Critical Move (100): Discard a basic Energy card attached to Slaking or this attack does nothing. Slaking can't attack during your next turn.

Card Details

-/-Power / Toughness
-Mana Cost
13Prints

Character Background

Slaking from Ruby & Sapphire is a classic control piece disguised as a lumbering wall: as long as it stays Active, its Lazy ability shuts off all opposing Poké-Powers, making it especially punishing against decks that rely on setup, draw engines, or utility abilities. That makes it best suited to a tempo-control plan, where you force the opponent to play fair while you buy turns and trade efficiently. Critical Move is a hefty 100-damage finisher, but the attack cost is deliberate—you must discard a basic Energy, and Slaking skips its next attack, so you want it hitting only when the knockout or tempo swing is worth the drawback. Pair it with Energy acceleration or retrieval, such as cards that recycle basic Energy or help promote Slaking safely after it attacks. Because it is a Stage 2, consistency matters most: build around thick Slakoth/Vigoroth lines and defensive switching options so Slaking can stay Active and keep the lock in place.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Slaking from Ruby & Sapphire is a classic control piece disguised as a lumbering wall: as long as it stays Active, its Lazy ability shuts off all opposing Poké-Powers, making it especially punishing against decks that rely on setup, draw engines, or utility abilities. That makes it best suited to a tempo-control plan, where you force the opponent to play fair while you buy turns and trade efficiently. Critical Move is a hefty 100-damage finisher, but the attack cost is deliberate—you must discard a basic Energy, and Slaking skips its next attack, so you want it hitting only when the knockout or tempo swing is worth the drawback. Pair it with Energy acceleration or retrieval, such as cards that recycle basic Energy or help promote Slaking safely after it attacks. Because it is a Stage 2, consistency matters most: build around thick Slakoth/Vigoroth lines and defensive switching options so Slaking can stay Active and keep the lock in place.

Generated using gpt-5.4-mini · Updated at 2026-08-03 11:10:43 UTC

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