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Magneton
Oracle Text
Ability Attract Energy: When you play Magneton from your hand to evolve 1 of your Pokémon, you may move any number of basic Energy cards attached to your other Pokémon to Magneton.
Attack Electric Blast (40): You may discard all Lightning Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokémon in the way you like. (For example, if you discard 3 Lightning Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokémon and 2 on another.)
Card Details
Set
Character Background
Magneton from Base Set is a classic Lightning Stage 1 that best supports a tempo-control plan: it pressures the Active spot while threatening to lock the opponent down with Thunder Wave and, when needed, reset the board with Selfdestruct. The 30-damage attack is modest, but Paralysis can buy critical turns, especially when paired with Gust of Wind or other ways to drag up a vulnerable target and strand it. Selfdestruct is the real swing play, trading Magneton’s own life for 80 damage plus bench-wide chip that can punish evolution lines and low-HP support Pokémon. That makes Magneton especially strong in decks that aim to finish games quickly after softening multiple targets. A useful deckbuilding tip is to pair it with Pokémon that benefit from being damaged or from a cleared bench, while also keeping reliable Energy acceleration or recovery on hand, since Magneton often functions as a disposable midgame burst attacker rather than a long-term finisher.
Generated using gpt-5.4-mini
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Character Background
Magneton from Base Set is a classic Lightning Stage 1 that best supports a tempo-control plan: it pressures the Active spot while threatening to lock the opponent down with Thunder Wave and, when needed, reset the board with Selfdestruct. The 30-damage attack is modest, but Paralysis can buy critical turns, especially when paired with Gust of Wind or other ways to drag up a vulnerable target and strand it. Selfdestruct is the real swing play, trading Magneton’s own life for 80 damage plus bench-wide chip that can punish evolution lines and low-HP support Pokémon. That makes Magneton especially strong in decks that aim to finish games quickly after softening multiple targets. A useful deckbuilding tip is to pair it with Pokémon that benefit from being damaged or from a cleared bench, while also keeping reliable Energy acceleration or recovery on hand, since Magneton often functions as a disposable midgame burst attacker rather than a long-term finisher.
Generated using gpt-5.4-mini · Updated at 2026-08-10 17:10:43 UTC
