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Forretress
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Stage1 - Grass

Forretress

Common · Pokemon - Stage1 - Grass · Skyridge
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Exoskeleton: All damage done by attacks to Forretress is reduced by 10 (after applying Weakness and Resistance).
Attack Shell Rupture: This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Double Spin (40x): Flip 2 coins. This attack does 40 damage times the number of heads.

Card Details

-/-Power / Toughness
-Mana Cost
19Prints

Character Background

Forretress in Neo Discovery is a tidy little control piece that turns the opponent’s own switching into a tax. Spikes punishes any Benched Pokémon that gets promoted to the Active Spot, which makes it especially annoying against decks that rely on pivoting, gust effects, or repeated retreat-and-swap patterns. That pushes Forretress toward a tempo-and-disruption game plan: you want to keep the board awkward, nibble away at the opponent’s setup, and force them to think twice before moving key support Pokémon forward. Rapid Spin adds even more board manipulation, dealing damage before the switch and potentially dragging a weak target into harm’s way. Deckbuilding-wise, pair Forretress with trapping or forced-switch effects so your opponent has fewer clean lines, and use sturdy Benched Pokémon to maximize the “switch one of yours” clause. Since Spikes shuts off when Forretress is Asleep, Confused, or Paralyzed, status protection or healing helps preserve its lock.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Forretress in Neo Discovery is a tidy little control piece that turns the opponent’s own switching into a tax. Spikes punishes any Benched Pokémon that gets promoted to the Active Spot, which makes it especially annoying against decks that rely on pivoting, gust effects, or repeated retreat-and-swap patterns. That pushes Forretress toward a tempo-and-disruption game plan: you want to keep the board awkward, nibble away at the opponent’s setup, and force them to think twice before moving key support Pokémon forward. Rapid Spin adds even more board manipulation, dealing damage before the switch and potentially dragging a weak target into harm’s way. Deckbuilding-wise, pair Forretress with trapping or forced-switch effects so your opponent has fewer clean lines, and use sturdy Benched Pokémon to maximize the “switch one of yours” clause. Since Spikes shuts off when Forretress is Asleep, Confused, or Paralyzed, status protection or healing helps preserve its lock.

Generated using gpt-5.4-mini · Updated at 2026-07-29 02:40:46 UTC

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