Ability Super Dynamo: Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a Lightning Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.
Attack Swift (30): This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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Electrode
Oracle Text
Ability Super Dynamo: Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a Lightning Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.
Attack Swift (30): This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Card Details
Set
Character Background
Electrode in Space-Time Smackdown reads like a clean, aggressive tempo piece: a Stage1 Lightning Pokémon that turns into a straightforward 50-damage attacker with Rolling Attack. Its appeal is less about elaborate setup and more about keeping pressure on the opponent while you keep your board moving. Because Lightning decks often want fast, repeated prize pressure, Electrode fits best in an aggro or tempo plan where every turn matters. The Stage1 requirement means you’ll want reliable evolution access, so pair it with cards that fetch or cycle through your line efficiently rather than trying to overinvest in bulky support. It also pairs naturally with other Lightning attackers that punish damaged targets, since 50 damage can soften key Pokémon for a stronger finisher. As a Two Diamond card, it looks like a solid mid-tier workhorse: not flashy, but dependable when your plan is to keep momentum and force awkward trades.
Generated using gpt-5.4-mini
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Character Background
Electrode in Space-Time Smackdown reads like a clean, aggressive tempo piece: a Stage1 Lightning Pokémon that turns into a straightforward 50-damage attacker with Rolling Attack. Its appeal is less about elaborate setup and more about keeping pressure on the opponent while you keep your board moving. Because Lightning decks often want fast, repeated prize pressure, Electrode fits best in an aggro or tempo plan where every turn matters. The Stage1 requirement means you’ll want reliable evolution access, so pair it with cards that fetch or cycle through your line efficiently rather than trying to overinvest in bulky support. It also pairs naturally with other Lightning attackers that punish damaged targets, since 50 damage can soften key Pokémon for a stronger finisher. As a Two Diamond card, it looks like a solid mid-tier workhorse: not flashy, but dependable when your plan is to keep momentum and force awkward trades.
Generated using gpt-5.4-mini · Updated at 2026-08-08 17:20:45 UTC
