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Graveler
Oracle Text
Attack Rock Hurl (20): Don't apply Resistance.
Attack Rock Slide (30): Chose 2 of your opponent's Pokémon (1 if he or she has only 1). This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for those Pokémon.
Card Details
Character Background
Graveler in Fossil is a sturdy Fighting Stage 1 that fits best into a tempo-control plan, using its bulk to force awkward attacks while you keep pressure on the board. Harden is the key: for one opposing turn, any attack dealing 30 or less damage to Graveler gets blanked after Weakness and Resistance, which means small snipers, chip damage, and efficient two-hit plans can stall out entirely while their other attack effects still resolve. That makes Graveler especially good against decks relying on incremental damage or setup turns. Rock Throw’s clean 40 damage gives you reliable midgame output, enough to punish basics and progress toward key knockouts without overcommitting. Deckbuilding-wise, pair Graveler with Energy acceleration or steady Fighting support so it can evolve early and start walling before the opponent stabilizes; cards that force damage thresholds higher are particularly useful, since Harden can turn their “efficient” attacks into wasted turns.
Generated using gpt-5.4-mini
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Character Background
Graveler in Fossil is a sturdy Fighting Stage 1 that fits best into a tempo-control plan, using its bulk to force awkward attacks while you keep pressure on the board. Harden is the key: for one opposing turn, any attack dealing 30 or less damage to Graveler gets blanked after Weakness and Resistance, which means small snipers, chip damage, and efficient two-hit plans can stall out entirely while their other attack effects still resolve. That makes Graveler especially good against decks relying on incremental damage or setup turns. Rock Throw’s clean 40 damage gives you reliable midgame output, enough to punish basics and progress toward key knockouts without overcommitting. Deckbuilding-wise, pair Graveler with Energy acceleration or steady Fighting support so it can evolve early and start walling before the opponent stabilizes; cards that force damage thresholds higher are particularly useful, since Harden can turn their “efficient” attacks into wasted turns.
Generated using gpt-5.4-mini · Updated at 2026-08-21 12:20:43 UTC
