Home / Pokemon / Expedition Base Set / Energy Restore
Energy Restore
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Energy Restore

Uncommon · Trainer · Expedition Base Set
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.

Card Details

-/-Power / Toughness
-Mana Cost
5Prints

Character Background

Energy Restore is a neat little Expedition-era value card that rewards patient resource management rather than raw speed. By flipping three coins, it can turn a stocked discard pile into immediate hand advantage, making it especially appealing in control, midrange, or combo shells that expect games to go long and repeatedly recycle Energy. Its ceiling is solid when you hit multiple heads, but even a low roll can still be useful if your deck intentionally discards Basic Energy early. A strong synergy is pairing it with attackers or support cards that dump Energy into the discard pile, then using Energy Restore to refill your hand and keep attachment options flowing. It also shines in decks with Energy recovery themes, where every Basic Energy matters and card economy is tight. Because it only retrieves Basic Energy, deckbuilding should prioritize the right energy types and enough copies to make the effect consistent without overloading on dead draws.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Energy Restore is a neat little Expedition-era value card that rewards patient resource management rather than raw speed. By flipping three coins, it can turn a stocked discard pile into immediate hand advantage, making it especially appealing in control, midrange, or combo shells that expect games to go long and repeatedly recycle Energy. Its ceiling is solid when you hit multiple heads, but even a low roll can still be useful if your deck intentionally discards Basic Energy early. A strong synergy is pairing it with attackers or support cards that dump Energy into the discard pile, then using Energy Restore to refill your hand and keep attachment options flowing. It also shines in decks with Energy recovery themes, where every Basic Energy matters and card economy is tight. Because it only retrieves Basic Energy, deckbuilding should prioritize the right energy types and enough copies to make the effect consistent without overloading on dead draws.

Generated using gpt-5.4-mini · Updated at 2026-08-08 19:20:43 UTC

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