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Shedinja
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Grass

Shedinja

Rare · Pokemon - Stage1 - Grass · Legends Awakened
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Resent: Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokémon and each of your opponent's Pokémon that has the same name as the Attacking Pokémon.
Attack Curse and Deceive: Put 3 damage counters on the Defending Pokémon. If Shedinja has any damage counters on it, the Defending Pokémon is now Confused.

Card Details

-/-Power / Toughness
-Mana Cost
10Prints

Character Background

Shedinja from Dragon is a classic control piece that turns a strange rules concept into a real table plan: Wonder Guard makes it effectively untouchable by opposing Evolved Pokémon and Pokémon-ex, which can steal entire turns if the matchup leans on those attackers. That pushes it best into a tempo-control shell, where you buy time, force awkward switches, and punish decks that overcommit to big evolutions. Curse then gives Shedinja a threatening closer, scaling damage counters already on it into a steadily growing pressure tool. Because that attack cares about damage counters rather than raw damage, pairing Shedinja with self-damage or counter-placing support can accelerate its clock, and healing effects become especially valuable if you want to reset the math and keep it alive. It shines most when your deck can protect it from Basic attackers and exploit the opponent’s reliance on evolved finishers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Shedinja from Dragon is a classic control piece that turns a strange rules concept into a real table plan: Wonder Guard makes it effectively untouchable by opposing Evolved Pokémon and Pokémon-ex, which can steal entire turns if the matchup leans on those attackers. That pushes it best into a tempo-control shell, where you buy time, force awkward switches, and punish decks that overcommit to big evolutions. Curse then gives Shedinja a threatening closer, scaling damage counters already on it into a steadily growing pressure tool. Because that attack cares about damage counters rather than raw damage, pairing Shedinja with self-damage or counter-placing support can accelerate its clock, and healing effects become especially valuable if you want to reset the math and keep it alive. It shines most when your deck can protect it from Basic attackers and exploit the opponent’s reliance on evolved finishers.

Generated using gpt-5.4-mini · Updated at 2026-08-11 00:40:44 UTC

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