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Unown M
Oracle Text
Ability MAGNET: Once during your turn (before your attack), if Unown M is your Active Pokémon, you may flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This power can't be used if Unown M is affected by a Special Condition.
Attack Hidden Power: Flip a coin. If heads, this attack does 30 damage. If tails, this attack does 30 damage to 1 of your Pokémon, and this attack's damage isn't affected by Weakness or Resistance.
Card Details
Character Background
Unown M in Mysterious Treasures is a deceptively tricky Basic Psychic that plays best in a tempo-control shell, where forcing awkward exchanges matters more than raw damage. Its MAGNET Ability can yank a benched target into the Active spot, letting you disrupt set-up Pokémon, strand low-energy retreaters, or pull up something vulnerable to a clean knockout. Because the power only works while Unown M is Active and free of Special Conditions, pairing it with switching cards like Warp Point or Pokémon Collector-era mobility support helps keep the pressure on. Hidden Power is riskier, but the 30-damage output can close games, especially since the self-damage clause only matters on tails and the attack ignores Weakness and Resistance. Thematicly, Unown M feels like a mysterious force that manipulates positioning rather than brawling, which suits decks that win by forcing your opponent to play from behind.
Generated using gpt-5.4-mini
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Character Background
Unown M in Mysterious Treasures is a deceptively tricky Basic Psychic that plays best in a tempo-control shell, where forcing awkward exchanges matters more than raw damage. Its MAGNET Ability can yank a benched target into the Active spot, letting you disrupt set-up Pokémon, strand low-energy retreaters, or pull up something vulnerable to a clean knockout. Because the power only works while Unown M is Active and free of Special Conditions, pairing it with switching cards like Warp Point or Pokémon Collector-era mobility support helps keep the pressure on. Hidden Power is riskier, but the 30-damage output can close games, especially since the self-damage clause only matters on tails and the attack ignores Weakness and Resistance. Thematicly, Unown M feels like a mysterious force that manipulates positioning rather than brawling, which suits decks that win by forcing your opponent to play from behind.
Generated using gpt-5.4-mini · Updated at 2026-08-04 03:10:43 UTC
