Viewing offers in Near Mint condition
Team Magma's Claydol
Oracle Text
Ability Magma Switch: Once during your turn (before your attack), you may move a basic Energy from 1 of your Pokémon to 1 of your Team Magma Pokémon.
Attack Power Beam (70)
Card Details
Character Background
Team Magma’s Claydol is a neat piece of Team Magma utility that leans into value and tempo rather than raw aggression. Magma Switch lets you reassign Energy from one Team Magma Pokémon to another once per turn, which makes it excellent for smoothing awkward openings, powering up a fresh attacker, or preserving attachments after a retreat. Because the power shuts off under Special Conditions, it rewards careful positioning and status protection. Dark Hand fits a control-oriented game plan: if you can stay ahead in cards, it becomes a reliable 60-damage attack for a modest cost, pressuring the opponent while you manage resources. In deckbuilding, pair Claydol with low-energy Team Magma attackers and effects that refill your hand, such as draw Supporters or discard-to-draw engines, so Dark Hand stays online. It’s especially strong in lists that want flexible Energy movement and steady incremental pressure.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Team Magma's Claydol
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Team Magma’s Claydol is a neat piece of Team Magma utility that leans into value and tempo rather than raw aggression. Magma Switch lets you reassign Energy from one Team Magma Pokémon to another once per turn, which makes it excellent for smoothing awkward openings, powering up a fresh attacker, or preserving attachments after a retreat. Because the power shuts off under Special Conditions, it rewards careful positioning and status protection. Dark Hand fits a control-oriented game plan: if you can stay ahead in cards, it becomes a reliable 60-damage attack for a modest cost, pressuring the opponent while you manage resources. In deckbuilding, pair Claydol with low-energy Team Magma attackers and effects that refill your hand, such as draw Supporters or discard-to-draw engines, so Dark Hand stays online. It’s especially strong in lists that want flexible Energy movement and steady incremental pressure.
Generated using gpt-5.4-mini · Updated at 2026-08-07 02:10:43 UTC
