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Team Magma's Camerupt
Oracle Text
Ability Burning Draft: Once during your turn (before your attack), you may attach a {F} or {R} Energy card from your discard pile to this Pokémon.
Attack Flame Ball (60): Move a basic Energy from this Pokémon to 1 of your Benched Pokémon.
Card Details
Character Background
Team Magma’s Camerupt is a classic value engine that rewards steady, grindy play: its Overheat ability recycles a basic Energy from the discard pile straight back onto itself, effectively turning spent resources into immediate tempo at the cost of 2 damage counters. That makes it especially strong in control-leaning or midrange Fire builds that want to keep attacking without running dry, while Flame Ball adds a useful mobility trick by shifting Fire Energy to a Benched Pokémon after dealing 50. In practice, this lets Camerupt function as both a self-fueling attacker and a staging point for your next threat, smoothing Energy flow across turns. Deckbuilding-wise, pair it with discard outlets, Energy retrieval redundancy, and healing cards to offset the damage counters; a benched Fire attacker that benefits from accelerated Energy, such as a second-stage finisher, can make the Energy transfer on Flame Ball especially efficient.
Generated using gpt-5.4-mini
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Character Background
Team Magma’s Camerupt is a classic value engine that rewards steady, grindy play: its Overheat ability recycles a basic Energy from the discard pile straight back onto itself, effectively turning spent resources into immediate tempo at the cost of 2 damage counters. That makes it especially strong in control-leaning or midrange Fire builds that want to keep attacking without running dry, while Flame Ball adds a useful mobility trick by shifting Fire Energy to a Benched Pokémon after dealing 50. In practice, this lets Camerupt function as both a self-fueling attacker and a staging point for your next threat, smoothing Energy flow across turns. Deckbuilding-wise, pair it with discard outlets, Energy retrieval redundancy, and healing cards to offset the damage counters; a benched Fire attacker that benefits from accelerated Energy, such as a second-stage finisher, can make the Energy transfer on Flame Ball especially efficient.
Generated using gpt-5.4-mini · Updated at 2026-08-07 12:20:41 UTC
