Ability Imprison: Once during your turn (before your attack), if Gardevoir ex is your Active Pokémon, you may put an Imprison marker on 1 of your opponent's Pokémon. Any Pokémon that has any Imprison markers on it can't use any Poké-Powers or Poké-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition.
Attack Flame Ball (80): You may move a Fire Energy card attached to Gardevoir ex to 1 of your Benched Pokémon.
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Gardevoir ex
Oracle Text
Ability Imprison: Once during your turn (before your attack), if Gardevoir ex is your Active Pokémon, you may put an Imprison marker on 1 of your opponent's Pokémon. Any Pokémon that has any Imprison markers on it can't use any Poké-Powers or Poké-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition.
Attack Flame Ball (80): You may move a Fire Energy card attached to Gardevoir ex to 1 of your Benched Pokémon.
Card Details
Character Background
Gardevoir EX from Generations is a graceful Fairy attacker that plays best in a tempo-to-value role, rewarding you for staying on the board rather than racing recklessly. Life Leap is a modest 20 damage, but the built-in self-heal lets Gardevoir EX absorb chip damage and keep trading efficiently, which is especially strong in slower games where incremental advantage matters. Shining Wind hits for a solid 100 and temporarily blanks Weakness during your opponent’s next turn, making Gardevoir EX surprisingly hard to swing through and giving it excellent survivability against decks that rely on big Weakness-fueled knockouts. It fits well in a control or midrange shell that can protect it, heal it, and recycle it. Pair it with Energy acceleration and cards that patch up damage or force favorable damage trades, such as healing Supporters or defensive switching tools, so it can keep attacking while denying easy retaliation.
Generated using gpt-5.4-mini
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Character Background
Gardevoir EX from Generations is a graceful Fairy attacker that plays best in a tempo-to-value role, rewarding you for staying on the board rather than racing recklessly. Life Leap is a modest 20 damage, but the built-in self-heal lets Gardevoir EX absorb chip damage and keep trading efficiently, which is especially strong in slower games where incremental advantage matters. Shining Wind hits for a solid 100 and temporarily blanks Weakness during your opponent’s next turn, making Gardevoir EX surprisingly hard to swing through and giving it excellent survivability against decks that rely on big Weakness-fueled knockouts. It fits well in a control or midrange shell that can protect it, heal it, and recycle it. Pair it with Energy acceleration and cards that patch up damage or force favorable damage trades, such as healing Supporters or defensive switching tools, so it can keep attacking while denying easy retaliation.
Generated using gpt-5.4-mini · Updated at 2026-08-10 16:40:42 UTC
