Home / Pokemon / Plasma Freeze / Frozen City
Frozen City
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Frozen City

Uncommon · Trainer · Plasma Freeze
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever any player attaches an Energy from his or her hand to 1 of his or her Pokémon (excluding Team Plasma Pokémon), put 2 damage counters on that Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Frozen City is a classic control-leaning Stadium that turns every manual Energy attachment into a small tax, making the board feel hostile to anything trying to power up the old-fashioned way. In practice, it best supports tempo and disruption decks, especially Plasma builds that are immune to the effect thanks to the Team Plasma exemption. That asymmetry is the card’s real strength: you can advance your own board while punishing the opponent for every attachment from hand, gradually softening attackers into range or forcing awkward turns. It pairs well with aggressive Plasma attackers that want to keep pressure up while the opponent stumbles, and it becomes even nastier alongside effects that limit healing or punish damaged Pokémon. Deckbuilding tip: run it in lists that can replace Stadiums consistently, because keeping Frozen City in play matters more than dropping it once.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Frozen City is a classic control-leaning Stadium that turns every manual Energy attachment into a small tax, making the board feel hostile to anything trying to power up the old-fashioned way. In practice, it best supports tempo and disruption decks, especially Plasma builds that are immune to the effect thanks to the Team Plasma exemption. That asymmetry is the card’s real strength: you can advance your own board while punishing the opponent for every attachment from hand, gradually softening attackers into range or forcing awkward turns. It pairs well with aggressive Plasma attackers that want to keep pressure up while the opponent stumbles, and it becomes even nastier alongside effects that limit healing or punish damaged Pokémon. Deckbuilding tip: run it in lists that can replace Stadiums consistently, because keeping Frozen City in play matters more than dropping it once.

Generated using gpt-5.4-mini · Updated at 2026-08-21 12:10:45 UTC

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