Home / Pokemon / Boundaries Crossed / Marill
Marill
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Water

Marill

Common · Pokemon - Basic - Water · Boundaries Crossed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Rollout (20)
Attack Water Gun (30)

Card Details

-/-Power / Toughness
-Mana Cost
28Prints

Character Background

Marill in Wizards Black Star Promos is a simple Basic Water Pokémon that rewards a clean tempo game plan: curve it out early, attach extra Energy, and turn a modest attacker into a surprisingly efficient threat. Water Gun starts at 20 and can climb to 40, so the card naturally wants a proactive list that keeps Energy flowing rather than a slow control shell. The key deckbuilding tip is to pair Marill with Energy acceleration or recovery, since any Energy attached beyond the attack’s cost becomes direct damage, but only up to the cap, making each extra attachment meaningful without demanding overinvestment. In play, Marill is best as an early pressure piece that can punish opponents who fall behind on setup, especially in Water decks that want to maintain board presence while building toward stronger attackers. Its appeal is less about raw ceiling and more about reliable, low-friction damage that helps establish tempo while you develop the rest of your field.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Marill in Wizards Black Star Promos is a simple Basic Water Pokémon that rewards a clean tempo game plan: curve it out early, attach extra Energy, and turn a modest attacker into a surprisingly efficient threat. Water Gun starts at 20 and can climb to 40, so the card naturally wants a proactive list that keeps Energy flowing rather than a slow control shell. The key deckbuilding tip is to pair Marill with Energy acceleration or recovery, since any Energy attached beyond the attack’s cost becomes direct damage, but only up to the cap, making each extra attachment meaningful without demanding overinvestment. In play, Marill is best as an early pressure piece that can punish opponents who fall behind on setup, especially in Water decks that want to maintain board presence while building toward stronger attackers. Its appeal is less about raw ceiling and more about reliable, low-friction damage that helps establish tempo while you develop the rest of your field.

Generated using gpt-5.4-mini · Updated at 2026-07-29 03:40:43 UTC

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