Home / Pokemon / Plasma Blast / Iris
Iris
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Iris

Uncommon · Trainer · Plasma Blast
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

During this turn, your Pokémon’s attacks do 10 more damage to the Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Iris is a cleanly aggressive Trainer from Plasma Blast that rewards you for fighting from behind on the scoreboard, turning every attack this turn into a scaling finisher against the Active Pokémon. In practice, this is best in tempo and comeback-oriented decks, especially ones that can deliver meaningful damage with a single attack rather than spread across multiple hits. The damage bonus stacks per Prize card your opponent has already taken, so Iris becomes increasingly threatening as the game drags on and your opponent closes in on victory; that makes it ideal for forcing awkward math and stealing games with one decisive swing. It pairs especially well with decks that can manipulate damage thresholds, such as efficient Basic attackers, prize-trading setups, or builds that already use strong one-turn burst effects. When deckbuilding, favor attackers that are just short of clean knockouts, because Iris often pushes them over the line.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Iris is a cleanly aggressive Trainer from Plasma Blast that rewards you for fighting from behind on the scoreboard, turning every attack this turn into a scaling finisher against the Active Pokémon. In practice, this is best in tempo and comeback-oriented decks, especially ones that can deliver meaningful damage with a single attack rather than spread across multiple hits. The damage bonus stacks per Prize card your opponent has already taken, so Iris becomes increasingly threatening as the game drags on and your opponent closes in on victory; that makes it ideal for forcing awkward math and stealing games with one decisive swing. It pairs especially well with decks that can manipulate damage thresholds, such as efficient Basic attackers, prize-trading setups, or builds that already use strong one-turn burst effects. When deckbuilding, favor attackers that are just short of clean knockouts, because Iris often pushes them over the line.

Generated using gpt-5.4-mini · Updated at 2026-09-04 12:10:43 UTC

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