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Mandibuzz
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Darkness

Mandibuzz

Rare · Pokemon - Stage1 - Darkness · Black & White
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Blindside: Does 50 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Punishment (40): If the Defending Pokémon is a Stage 2 Pokémon, this attack does 60 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
10Prints

Character Background

Mandibuzz in Black & White reads like a scavenger built for ruthless tempo and attrition control, thriving when you can keep opposing Pokémon slightly wounded and then pick them off before they stabilize. Blindside is the cleaner attack: 50 damage to any damaged target, including the Bench, lets Mandibuzz punish setup pieces, damaged support Pokémon, or retreating threats without caring about Weakness and Resistance on Benched targets. Punishment is the heavier finisher, hitting for a very respectable 100 against Stage 2 Pokémon, so this card especially pressures evolution-heavy decks. It pairs well with spread or chip-damage strategies—think cards that place counters across the board, or effects that soften multiple targets so Blindside turns on consistently. In deckbuilding, prioritize ways to spread damage early and then recycle Mandibuzz or pivot it into active when the opponent promotes a wounded Pokémon. Its best role is as a surgical closer rather than a brute-force attacker.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Mandibuzz in Black & White reads like a scavenger built for ruthless tempo and attrition control, thriving when you can keep opposing Pokémon slightly wounded and then pick them off before they stabilize. Blindside is the cleaner attack: 50 damage to any damaged target, including the Bench, lets Mandibuzz punish setup pieces, damaged support Pokémon, or retreating threats without caring about Weakness and Resistance on Benched targets. Punishment is the heavier finisher, hitting for a very respectable 100 against Stage 2 Pokémon, so this card especially pressures evolution-heavy decks. It pairs well with spread or chip-damage strategies—think cards that place counters across the board, or effects that soften multiple targets so Blindside turns on consistently. In deckbuilding, prioritize ways to spread damage early and then recycle Mandibuzz or pivot it into active when the opponent promotes a wounded Pokémon. Its best role is as a surgical closer rather than a brute-force attacker.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:10:43 UTC

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