Attack Crosscounter: If an attack does damage to Rocket’s Hitmonchan during your opponent’s next turn (even if Rocket’s Hitmonchan is Knocked Out), flip a coin. If heads, Rocket’s Hitmonchan attacks your opponent’s Active Pokémon for double that amount of damage. (If Rocket’s Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)
Attack Magnum Punch (50)
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Rocket’s Hitmonchan
Oracle Text
Attack Crosscounter: If an attack does damage to Rocket’s Hitmonchan during your opponent’s next turn (even if Rocket’s Hitmonchan is Knocked Out), flip a coin. If heads, Rocket’s Hitmonchan attacks your opponent’s Active Pokémon for double that amount of damage. (If Rocket’s Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)
Attack Magnum Punch (50)
Card Details
Character Background
Rocket’s Hitmonchan fits best in a tempo or punishment-style control deck, where you invite awkward attacks and make every hit against you dangerous. Crosscounter is the card’s defining trick: if the opponent chips it for 20, you can potentially turn that into 40 back at their Active Pokémon, even if Hitmonchan gets KO’d in the process. That makes it especially strong against steady, low-to-mid damage attackers and in decks that can force the opponent to swing into it before they’re ready. Magnum Punch for 50 gives it a straightforward fallback so it is never just a gimmick. In deckbuilding, pair it with ways to keep Rocket’s Hitmonchan active and targeted, such as defensive switching effects or resource denial that delays the opponent’s setup. The Rocket branding also suggests a ruthless, trap-oriented style: bait, punish, and keep pressure on while your opponent hesitates to attack.
Generated using gpt-5.4-mini
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Character Background
Rocket’s Hitmonchan fits best in a tempo or punishment-style control deck, where you invite awkward attacks and make every hit against you dangerous. Crosscounter is the card’s defining trick: if the opponent chips it for 20, you can potentially turn that into 40 back at their Active Pokémon, even if Hitmonchan gets KO’d in the process. That makes it especially strong against steady, low-to-mid damage attackers and in decks that can force the opponent to swing into it before they’re ready. Magnum Punch for 50 gives it a straightforward fallback so it is never just a gimmick. In deckbuilding, pair it with ways to keep Rocket’s Hitmonchan active and targeted, such as defensive switching effects or resource denial that delays the opponent’s setup. The Rocket branding also suggests a ruthless, trap-oriented style: bait, punish, and keep pressure on while your opponent hesitates to attack.
Generated using gpt-5.4-mini · Updated at 2026-08-21 12:10:44 UTC
