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Dark Dugtrio
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Fighting

Dark Dugtrio

Rare · Pokemon - Stage1 - Fighting · Team Rocket
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Sinkhole: Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
Attack Knock Down (20+): Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Dark Dugtrio from Team Rocket is a classic tempo-control piece, using pressure and disruption rather than raw damage to win games. Sinkhole punishes retreating Active Pokémon, so it shines against decks that rely on pivoting, trapping, or resetting board positions; even when the coin is kind, the threat alone can force awkward turns. Because the power shuts off if Dark Dugtrio is Asleep, Confused, or Paralyzed, pair it with reliable switching and status protection, and consider effects that force your opponent’s Active to stay stuck while you stack damage. Knock Down is modest but efficient, becoming a solid 40 damage on tails, which helps Dark Dugtrio clean up midgame targets after Sinkhole chips them. It fits best in a control or disruptive Fighting shell with Energy denial, gust effects, or extra status pressure, where every retreat becomes a risk and every coin flip adds to the opponent’s frustration.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Dark Dugtrio from Team Rocket is a classic tempo-control piece, using pressure and disruption rather than raw damage to win games. Sinkhole punishes retreating Active Pokémon, so it shines against decks that rely on pivoting, trapping, or resetting board positions; even when the coin is kind, the threat alone can force awkward turns. Because the power shuts off if Dark Dugtrio is Asleep, Confused, or Paralyzed, pair it with reliable switching and status protection, and consider effects that force your opponent’s Active to stay stuck while you stack damage. Knock Down is modest but efficient, becoming a solid 40 damage on tails, which helps Dark Dugtrio clean up midgame targets after Sinkhole chips them. It fits best in a control or disruptive Fighting shell with Energy denial, gust effects, or extra status pressure, where every retreat becomes a risk and every coin flip adds to the opponent’s frustration.

Generated using gpt-5.4-mini · Updated at 2026-07-29 10:10:47 UTC

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