Viewing offers in Near Mint condition
Dark Charmeleon
Oracle Text
Attack Tail Slap (20)
Attack Fireball (70): Use this attack only if there are any Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).
Card Details
Set
Character Background
Dark Charmeleon from Team Rocket fits the set’s mischievous, pressure-heavy style: it is a straightforward Stage 1 Fire attacker that rewards an aggressive tempo plan while threatening enough damage to punish slow setups. Tail Slap is modest, but Fireball’s 70 damage gives it real midgame bite, especially in Limited or in a deck that can keep attaching Energy every turn. The catch is the coin flip and the Energy discard on heads, so this card plays best when you treat it as a burst attacker rather than a long-term anchor. Pair it with Energy acceleration or retrieval, such as cards that recycle Fire Energy, to offset the discard and keep pressure on. It also likes evolution lines that can quickly reach the board and capitalize on early prize trades. In practice, Dark Charmeleon is best in an aggro-to-tempo shell: attack early, force awkward responses, and use its efficient damage output to stay ahead before the drawback matters.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Dark Charmeleon
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Dark Charmeleon from Team Rocket fits the set’s mischievous, pressure-heavy style: it is a straightforward Stage 1 Fire attacker that rewards an aggressive tempo plan while threatening enough damage to punish slow setups. Tail Slap is modest, but Fireball’s 70 damage gives it real midgame bite, especially in Limited or in a deck that can keep attaching Energy every turn. The catch is the coin flip and the Energy discard on heads, so this card plays best when you treat it as a burst attacker rather than a long-term anchor. Pair it with Energy acceleration or retrieval, such as cards that recycle Fire Energy, to offset the discard and keep pressure on. It also likes evolution lines that can quickly reach the board and capitalize on early prize trades. In practice, Dark Charmeleon is best in an aggro-to-tempo shell: attack early, force awkward responses, and use its efficient damage output to stay ahead before the drawback matters.
Generated using gpt-5.4-mini · Updated at 2026-07-29 09:10:43 UTC
