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Dark Charizard
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Fire

Dark Charizard

Rare · Pokemon - Stage2 - Fire · Team Rocket
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Nail Flick (10)
Attack Continuous Fireball (50x): Flip a number of coins equal to the number of Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Energy cards attached to Dark Charizard equal to the number of heads.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Dark Charizard from Team Rocket is a classic high-variance finisher that rewards explosive combo play more than steady attrition. Its modest Nail Flick can buy time early, but the real draw is Continuous Fireball, which can turn every Energy attached into a potential burst of 50 damage per heads. That makes it best suited to combo or tempo shells that accelerate Fire Energy quickly, then convert that investment into a sudden knockout before the discard cost matters too much. Because the attack eats Energy equal to the number of heads, you want recursion and acceleration built in: cards that attach extra Energy, recover discarded Fire Energy, or let you reuse Charizard after a big swing are especially valuable. Thematically, it feels like a reckless Team Rocket weapon—powerful, unstable, and hard to control—so deckbuilding should embrace that volatility by planning for one or two decisive attacks rather than a long game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Dark Charizard from Team Rocket is a classic high-variance finisher that rewards explosive combo play more than steady attrition. Its modest Nail Flick can buy time early, but the real draw is Continuous Fireball, which can turn every Energy attached into a potential burst of 50 damage per heads. That makes it best suited to combo or tempo shells that accelerate Fire Energy quickly, then convert that investment into a sudden knockout before the discard cost matters too much. Because the attack eats Energy equal to the number of heads, you want recursion and acceleration built in: cards that attach extra Energy, recover discarded Fire Energy, or let you reuse Charizard after a big swing are especially valuable. Thematically, it feels like a reckless Team Rocket weapon—powerful, unstable, and hard to control—so deckbuilding should embrace that volatility by planning for one or two decisive attacks rather than a long game.

Generated using gpt-5.4-mini · Updated at 2026-07-29 03:10:46 UTC

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