Home / Pokemon / Fantastical Parade / Starting Plains
Starting Plains
NM
LP
MP
HP

Viewing offers in Near Mint condition

Two Diamond · Trainer

Starting Plains

Two Diamond · Trainer · Fantastical Parade
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Each Basic Pokémon in play (both yours and your opponent's) gets +20 HP.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Starting Plains reads like a battlefield hymn to every rookie and reserve creature on the table, swelling the staying power of Basics by a flat 20 HP on both sides. That symmetrical wording makes it especially attractive in slower control or midrange shells that can exploit extra survivability better than aggressive opponents, since your own Basics often gain the most from surviving an otherwise fatal hit. It also pairs neatly with healing, damage reduction, and evolution-focused decks: a Basic that lives one more turn can evolve, retreat, or enable a key setup sequence. Be careful, though, because swarming aggro decks can benefit too if they’re built around efficient Basics with solid attacks and free retreat. In deckbuilding, favor Basics with awkward HP breakpoints that become much harder to KO at +20, and combine the Stadium with disruption so your opponent cannot easily convert the extra bulk into a tempo advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Starting Plains reads like a battlefield hymn to every rookie and reserve creature on the table, swelling the staying power of Basics by a flat 20 HP on both sides. That symmetrical wording makes it especially attractive in slower control or midrange shells that can exploit extra survivability better than aggressive opponents, since your own Basics often gain the most from surviving an otherwise fatal hit. It also pairs neatly with healing, damage reduction, and evolution-focused decks: a Basic that lives one more turn can evolve, retreat, or enable a key setup sequence. Be careful, though, because swarming aggro decks can benefit too if they’re built around efficient Basics with solid attacks and free retreat. In deckbuilding, favor Basics with awkward HP breakpoints that become much harder to KO at +20, and combine the Stadium with disruption so your opponent cannot easily convert the extra bulk into a tempo advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-10 19:40:43 UTC

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