Viewing offers in Near Mint condition
Shuckle ex
Oracle Text
Ability Solid Shell: This Pokémon takes −20 damage from attacks.
Attack Triple Slap (20): Flip 3 coins. This attack does 20 damage for each heads.
Card Details
Character Background
Shuckle ex from Wisdom of Sea and Sky is a classic slow-burn Basic that leans hard into control and value play. Solid Shell already gives it a built-in cushion, shaving 20 damage off every attack and making it annoyingly inefficient for opponents to remove, especially early. That durability pairs well with a game plan that wants to stall, trade up on resources, and force awkward attacks while you set up heavier Grass attackers behind it. Triple Slap is swingy, but even the floor of 20 lets Shuckle ex contribute while you wait for better odds; the ceiling of 60 can punish weakened targets or finish off bench-sitters. Deckbuilding-wise, it appreciates healing, defensive tool cards, and energy acceleration so it can keep attacking without becoming dead weight. In a Grass shell, Shuckle ex works best as a tempo sponge and disruptive opener rather than a primary closer.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Shuckle ex
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Shuckle ex from Wisdom of Sea and Sky is a classic slow-burn Basic that leans hard into control and value play. Solid Shell already gives it a built-in cushion, shaving 20 damage off every attack and making it annoyingly inefficient for opponents to remove, especially early. That durability pairs well with a game plan that wants to stall, trade up on resources, and force awkward attacks while you set up heavier Grass attackers behind it. Triple Slap is swingy, but even the floor of 20 lets Shuckle ex contribute while you wait for better odds; the ceiling of 60 can punish weakened targets or finish off bench-sitters. Deckbuilding-wise, it appreciates healing, defensive tool cards, and energy acceleration so it can keep attacking without becoming dead weight. In a Grass shell, Shuckle ex works best as a tempo sponge and disruptive opener rather than a primary closer.
Generated using gpt-5.4-mini · Updated at 2026-08-21 13:20:45 UTC
