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Machamp
NM
LP
MP
HP

Viewing offers in Near Mint condition

Three Diamond · Pokemon - Stage2 - Fighting

Machamp

Three Diamond · Pokemon - Stage2 - Fighting · Genetic Apex
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Seismic Toss (100)

Card Details

-/-Power / Toughness
-Mana Cost
33Prints

Character Background

Machamp from Base Set is a classic Fighting Stage 2 that rewards a straightforward tempo plan: force trades, punish contact, and keep pressure on the opponent while you swing for 60 with Seismic Toss. Its Ability Strikes Back is especially nasty in the early game, because even if Machamp gets knocked out, it can still chip the attacker for 10 damage, making every hit against it less efficient and often setting up later knockouts. Since the power shuts off while Machamp is Asleep, Confused, or Paralyzed, deckbuilding should prioritize status protection and mobility, such as switching effects or cards that keep it active and attacking. Pair it with Energy acceleration and sturdy basic Fighting Pokémon to bridge the Stage 2 setup, then use Machamp as a durable midgame closer. The lore fits its image perfectly: a disciplined bruiser that turns every blow into a counterpunch, ideal for players who like honest, board-fighting aggression with a touch of control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Machamp from Base Set is a classic Fighting Stage 2 that rewards a straightforward tempo plan: force trades, punish contact, and keep pressure on the opponent while you swing for 60 with Seismic Toss. Its Ability Strikes Back is especially nasty in the early game, because even if Machamp gets knocked out, it can still chip the attacker for 10 damage, making every hit against it less efficient and often setting up later knockouts. Since the power shuts off while Machamp is Asleep, Confused, or Paralyzed, deckbuilding should prioritize status protection and mobility, such as switching effects or cards that keep it active and attacking. Pair it with Energy acceleration and sturdy basic Fighting Pokémon to bridge the Stage 2 setup, then use Machamp as a durable midgame closer. The lore fits its image perfectly: a disciplined bruiser that turns every blow into a counterpunch, ideal for players who like honest, board-fighting aggression with a touch of control.

Generated using gpt-5.4-mini · Updated at 2026-08-08 19:10:46 UTC

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