Home / Magic: The Gathering / Zendikar Rising / Thieving Skydiver
Thieving Skydiver
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Merfolk Rogue

Thieving Skydiver

rare · Creature — Merfolk Rogue · Zendikar Rising
$1.05
Low
$1.23
Market
$1.54
High

Oracle Text

Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.

Card Details

2/1Power / Toughness
{1}{U}Mana Cost
7Prints

Character Background

Thieving Skydiver is a classic Zendikar Rising tempo tool: a cheap evasive body that turns into a swingy artifact heist when you can spare the mana. As a 2/1 flyer for {1}{U}, it pressures planeswalkers and chips in early, but the real payoff is the kicked mode, which can steal mana rocks, utility artifacts, or even an opposing Equipment and immediately turn the table. That makes it especially strong in blue tempo and midrange-control shells that want to keep the board light while generating a small but decisive lead. A great deckbuilding tip is to pair it with bounce, flicker, or recursion effects so you can reuse the enter-the-battlefield trigger and keep stealing value over multiple turns. It also scales nicely with treasure or ramp-heavy formats, where opponents are more likely to deploy juicy artifacts early. Even when the theft target is modest, the card often functions as a two-for-one plus evasion, which is exactly the kind of efficient disruption blue decks love.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.05 - $1.54
At the current market price of $1.23.
Average Time to Sell
3 days
At the current market price of $1.23.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Thieving Skydiver is a classic Zendikar Rising tempo tool: a cheap evasive body that turns into a swingy artifact heist when you can spare the mana. As a 2/1 flyer for {1}{U}, it pressures planeswalkers and chips in early, but the real payoff is the kicked mode, which can steal mana rocks, utility artifacts, or even an opposing Equipment and immediately turn the table. That makes it especially strong in blue tempo and midrange-control shells that want to keep the board light while generating a small but decisive lead. A great deckbuilding tip is to pair it with bounce, flicker, or recursion effects so you can reuse the enter-the-battlefield trigger and keep stealing value over multiple turns. It also scales nicely with treasure or ramp-heavy formats, where opponents are more likely to deploy juicy artifacts early. Even when the theft target is modest, the card often functions as a two-for-one plus evasion, which is exactly the kind of efficient disruption blue decks love.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:48 UTC

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