Home / Magic: The Gathering / Zendikar Rising / Cleansing Wildfire
Cleansing Wildfire
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Cleansing Wildfire

common · Sorcery · Zendikar Rising
$0.36
Low
$0.42
Market
$0.53
High

Oracle Text

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Cleansing Wildfire is a tidy piece of red interaction that best fits tempo and midrange shells, where trading up on mana while replacing itself keeps the pressure on without going down a card. In practice, it destroys any target land, then “refunds” the opponent with a tapped basic, which makes it strongest when aimed at nonbasic utility lands, slow duals, or greedy mana bases that can’t easily afford the setback. The draw a card clause is what makes it especially appealing: you’re not just disrupting them, you’re keeping your own hand flowing. Deckbuilding-wise, it pairs nicely with landfall payoffs, cards that care about lands entering tapped, or strategies that want to convert land destruction into cantrip tempo. In Zendikar Rising’s wild, unstable setting, the card feels like a small burst of controlled devastation—less a permanent lock, more a surgical blast that buys time and clears the way for your real plan.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.36 - $0.53
At the current market price of $0.42.
Average Time to Sell
3 days
At the current market price of $0.42.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cleansing Wildfire is a tidy piece of red interaction that best fits tempo and midrange shells, where trading up on mana while replacing itself keeps the pressure on without going down a card. In practice, it destroys any target land, then “refunds” the opponent with a tapped basic, which makes it strongest when aimed at nonbasic utility lands, slow duals, or greedy mana bases that can’t easily afford the setback. The draw a card clause is what makes it especially appealing: you’re not just disrupting them, you’re keeping your own hand flowing. Deckbuilding-wise, it pairs nicely with landfall payoffs, cards that care about lands entering tapped, or strategies that want to convert land destruction into cantrip tempo. In Zendikar Rising’s wild, unstable setting, the card feels like a small burst of controlled devastation—less a permanent lock, more a surgical blast that buys time and clears the way for your real plan.

Generated using gpt-5.4-mini · Updated at 2026-08-24 22:10:42 UTC

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